/// <summary> /// This simply moves the real world rectangle but by a scaled, screen based /// value e.g. 10 pixels to the right. The image is shown in the same place on /// the screen but the image scrolls. /// </summary> /// <param name="Vector">Vector to scroll / move by.</param> public void ScrollScreen(C2DVector Vector) { RealRect.Move(new C2DVector(Vector.i / Scale.x, Vector.j / Scale.y)); }
/// <summary> /// This simply moves the real world rectangle. /// </summary> /// <param name="Vector">Vector to move / scroll by</param> public void ScrollReal(C2DVector Vector) { RealRect.Move(Vector); }