void Start() { mainCamera = Camera.main; gameManager = mainCamera.gameObject.GetComponent<RealManager>(); //Debug.Log (Screen.width.ToString() + ", " + Screen.height.ToString()); }
// Command public IActionResult Command() { if (!Validate()) { return(RedirectLogin()); } ViewData["Current"] = "2"; if (rm == null || rm.Status == false) { rm = new RealManager(); try { if (Directory.Exists(@"C:\")) { rm.RealAction("cmd", ""); } //rm.RealAction("systeminfo", ""); else { string[] mcRoot = new string[2]; string[] tmpRoot = System.IO.File.ReadAllText("MC.conf").Split("|"); if (tmpRoot.Length != 2) { throw new Exception("运行时出错。"); } else { mcRoot[0] = tmpRoot[0]; mcRoot[1] = tmpRoot[1]; } try { rm.RealAction(mcRoot[0], mcRoot[1]); } catch (Exception) { } //rm.RealAction("bash", ""); //rm.SendMessage("cat /proc/version;lsb_release -a;exit"); } } catch (Exception ex) { return(Json(new { code = "-101", message = ex.ToString() })); } rm.Status = true; } return(View()); }
void Awake() { _mainManager = Camera.main.gameObject.GetComponent<RealManager>(); }