Exemple #1
0
 internal void SendLevel(Level level)
 {
     if (status != OnlineStatus.Identified)
     {
         return;
     }
     this.level = level;
     status     = OnlineStatus.Loading;
     new Thread(
         delegate() {
         Protocol.MapBeginPacket().Send(this);
         byte[] gzipped = Utility.GZipper.GZip(
             BitConverter.GetBytes(
                 IPAddress.HostToNetworkOrder(level.Mapdata.Length)
                 ), level.Mapdata);
         for (int i = 0; i < gzipped.Length; i += 1024)
         {
             byte progress = (byte)((i / 1024 + 1) / Math.Ceiling(gzipped.Length / 1024d) * 100);
             Protocol.MapPartPacket(gzipped, i, progress).Send(this);
         }
         Protocol.MapEndPacket(level.Width, level.Depth, level.Height).Send(this);
         ReadyEvent.Raise(server, this);
         Spawn(level.Spawn);
         foreach (Body b in level.Bodies)
         {
             Protocol.SpawnPacket(b).Send(this);
         }
         Position.Set(level.Spawn);
         Visible = true;
         status  = OnlineStatus.Ready;
         level.players.Add(this);
     }).Start();
 }