public Effects Lub(Effects other) { var vars = Vars.Lub(other.Vars); var heap = Heap.Lub(other.Heap); var mayThrow = MayThrow.Lub(other.MayThrow); if (vars == null || heap == null || mayThrow == null) { return(null); } return(new Effects(vars, heap, mayThrow)); }
public Effects Lub(Effects other) { var args = Args.Lub(other.Args); var locals = Locals.Lub(other.Locals); var heap = Heap.Lub(other.Heap); var mayThrow = MayThrow.Lub(other.MayThrow); if (args == null || locals == null || heap == null || mayThrow == null) { return(null); } else { return(new Effects(args, locals, heap, mayThrow)); } }