Exemple #1
0
 // Use this for initialization
 void Start()
 {
     sliderManager       = GameObject.Find("Slider").GetComponent <SliderManager>();
     readAIM             = GameObject.FindGameObjectWithTag("Manager").GetComponent <ReadAIMFile>();
     totalNumberOfFrames = (int)sliderManager.thisSlider.maxValue;
     myImage             = GetComponent <Image>();
 }
Exemple #2
0
    // Use this for initialization
    void Start()
    {
        textToSpeech = GameObject.Find("Audio Manager").GetComponent <TextToSpeech>();
        bigImage     = GetComponent <BigImage>();
        readAIM      = GameObject.FindGameObjectWithTag("Manager").GetComponent <ReadAIMFile>();
        values       = readAIM.Values;
        //allImagesForFrames = readAIM.Frames;
        bigFrameImage = GetComponent <Image>();

        maxGraphValue = new float[1024];
        minGraphValue = new float[1024];

        Debug.Log("CreateGraph Start!");
        foreach (var frame in values)
        {
            Debug.Log(frame[500]);
            int i = 0;
            foreach (var point in frame)
            {
                if (point > maxGraphValue[i])
                {
                    maxGraphValue[i] = point;
                }
                else if (point < minGraphValue[i])
                {
                    minGraphValue[i] = point;
                }
                i++;
            }
        }
    }
Exemple #3
0
    // Use this for initialization
    void Start()
    {
        textToSpeech = GameObject.Find("Audio Manager").GetComponent <TextToSpeech>();
        bigImage     = GetComponent <BigImage>();
        readAIM      = GameObject.FindGameObjectWithTag("Manager").GetComponent <ReadAIMFile>();

        allImagesForFrames = readAIM.Frames;
        bigFrameImage      = GetComponent <Image>();

        //string text = "some text to say....";
        //textToSpeech.StartSpeaking(text);
        //textToSpeech.StopSpeaking();
    }
Exemple #4
0
    void Start()
    {
        readAIM             = GameObject.FindGameObjectWithTag("Manager").GetComponent <ReadAIMFile>();
        allImagesForFrames  = readAIM.Frames;
        thisSlider.maxValue = allImagesForFrames.Count - 10; // there are 10 small frames, so we need to subtract 10 starting frames

        smallFramesImages = new Image[10];

        int i = 0;

        Debug.Log("number of smallframes = " + smallFramesGameObjects.Length);


        foreach (var sFrame in smallFramesGameObjects)
        {
            Debug.Log(smallFramesGameObjects[i].name);
            smallFramesImages[i]        = sFrame.GetComponent <Image>();
            smallFramesImages[i].sprite = Sprite.Create(allImagesForFrames[i], new Rect(0, 0, 32, 32), new Vector2());
            i++;
        }
    }