// Update is called once per frame void Update() { if (Input.GetMouseButtonDown(0) && !EventSystem.current.IsPointerOverGameObject()) { audioSource.PlayOneShot(shotSound); Vector3 point = new Vector3(_camera.pixelWidth / 2, _camera.pixelHeight / 2, 0.0f); Ray ray = _camera.ScreenPointToRay(point); RaycastHit hit; Debug.DrawRay(ray.origin, ray.direction); if (Physics.Raycast(ray, out hit)) { //Debug.Log ("Hit " + hit.point); ; GameObject hitObject = hit.transform.gameObject; ReactiveTarget target = hitObject.GetComponent <ReactiveTarget> (); if (target != null) { target.reactToHit(); } else { StartCoroutine(SphereIndicator(hit.point)); } } } }
// Update is called once per frame void Update() { if (Input.GetMouseButtonDown(0)) { Vector3 point = new Vector3(_camera.pixelWidth / 2, _camera.pixelHeight / 2, 0); Ray ray = _camera.ScreenPointToRay(point); RaycastHit hit; if (Physics.Raycast(ray, out hit)) { GameObject hitObject = hit.transform.gameObject; ReactiveTarget target = hitObject.GetComponent <ReactiveTarget>(); if (target != null) { Debug.Log("Target Hit!"); target.reactToHit(); } else { StartCoroutine(sphereIndicator(hit.point)); } } } }