Exemple #1
0
        /// <summary>
        /// Plays a single audio clip from a given reaction audio with its included parameters
        /// </summary>
        /// <param name="reactionAudio"></param>
        private IEnumerator SingleAudioPlay(ReactionAudio reactionAudio)
        {
            yield return(new WaitForSeconds(reactionAudio.audioDelay));

            if (reactionAudio.audioClip)
            {
                GameVars.instance.audioManager.PlaySFX(reactionAudio.audioClip, reactionAudio.volume, transform.position);
            }
            else
            {
                Debug.Log("[WARNING] No audioclip found for this reactionaudio");
            }
        }
    private void PlayAmbientAudio(ReactionAudio chosenClip)
    {
        audioSource.Stop();
        if (chosenClip.doLoop)
        {
            audioSource.loop = true;
        }
        else
        {
            audioSource.loop = false;
        }

        float totalVolume = chosenClip.volume * GameVars.instance.musicVolumeScale;

        audioSource.volume   = 0;
        audioSource.pitch    = chosenClip.pitch;
        audioSource.priority = chosenClip.priority;
        audioSource.clip     = chosenClip.audioClip;
        audioSource.Play();
        isStarting = false;
        hasPlayed  = true;
        StartCoroutine(FadeInAudioTrack(audioSource, totalVolume, 8.0f));
    }