void AttachToFirstPersonAnchor()
    {
        ReachTransformInTime reachTransformInTime = gameObject.AddComponent <ReachTransformInTime>();

        reachTransformInTime.InitReaching(firstPersonAnchor, 1.0f, true);

        /* transform.parent = firstPersonAnchor;
         * transform.localPosition = Vector3.zero;
         * transform.localRotation = Quaternion.identity;*/
    }
Exemple #2
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    // Update is called once per frame
    void Update()
    {
        if (Input.GetKeyDown(KeyCode.Space))
        {
            ReachTransformInTime reachTransformInTime = gameObject.AddComponent <ReachTransformInTime>();

            reachTransformInTime.InitReaching(target, 10, true);

            Destroy(this);
        }
    }