private void Awake() { if (!ReInput.get_unityJoystickIdentificationRequired()) { return; } ReInput.add_ControllerConnectedEvent(new Action <ControllerStatusChangedEventArgs>(this.JoystickConnected)); ReInput.add_ControllerDisconnectedEvent(new Action <ControllerStatusChangedEventArgs>(this.JoystickDisconnected)); this.IdentifyAllJoysticks(); }