private static void ProcessRaces(RdlTagCollection tags) { List <RdlRace> races = tags.GetTags <RdlRace>(RdlTagName.OBJ.ToString(), RdlObjectTypeName.RACE.ToString()); if (races.Count > 0) { Game.Races.Clear(); RdlTagCollection raceTags = new RdlTagCollection(); foreach (var item in races) { raceTags.Add(item); Race race = new Race { Name = item.Name, Description = item.Description, }; RdlProperty prop = tags.GetProperty(item.ID, "Attr_Strength"); if (prop != null) { race.Strength = Convert.ToInt32(prop.Value); raceTags.Add(prop); } prop = tags.GetProperty(item.ID, "Attr_Dexterity"); if (prop != null) { race.Dexterity = Convert.ToInt32(prop.Value); raceTags.Add(prop); } prop = tags.GetProperty(item.ID, "Attr_Stamina"); if (prop != null) { race.Stamina = Convert.ToInt32(prop.Value); raceTags.Add(prop); } prop = tags.GetProperty(item.ID, "Attr_Beauty"); if (prop != null) { race.Beauty = Convert.ToInt32(prop.Value); raceTags.Add(prop); } prop = tags.GetProperty(item.ID, "Attr_Intelligence"); if (prop != null) { race.Intelligence = Convert.ToInt32(prop.Value); raceTags.Add(prop); } prop = tags.GetProperty(item.ID, "Attr_Perception"); if (prop != null) { race.Perception = Convert.ToInt32(prop.Value); raceTags.Add(prop); } prop = tags.GetProperty(item.ID, "Attr_Endurance"); if (prop != null) { race.Endurance = Convert.ToInt32(prop.Value); raceTags.Add(prop); } prop = tags.GetProperty(item.ID, "Attr_Affinity"); if (prop != null) { race.Affinity = Convert.ToInt32(prop.Value); raceTags.Add(prop); } Game.Races.Add(item.Name, race); } } }