public void Update() { drawScreen.Update(); Raylib.BeginDrawing(); Raylib.BeginTextureMode(renderTexture); Raylib.ClearBackground(Color.BLACK); Raylib.BeginMode3D(camera); ModelRenderer.RenderQueue(); Raylib.EndMode3D(); Raylib.EndTextureMode(); Raylib.ClearBackground(Color.BLACK); Raylib.DrawTexturePro( renderTexture.texture, new Rectangle(0, 0, renderTexture.texture.width, -renderTexture.texture.height), new Rectangle(0, 0, 640, 480), Vector2.Zero, 0, Color.RAYWHITE ); drawScreen.Render(); Raylib.EndDrawing(); Debug.Label("swap window"); }
public void Draw(RenderTexture2D target) { Raylib.BeginDrawing(); { Raylib.BeginTextureMode(target); Raylib.ClearBackground(new Color(36, 36, 36, 255)); Raylib.DrawTextEx( font, MoonVars.Name, new Vector2( Text.Center(MoonVars.RenderWidth, (int)textMeasure.X), MoonVars.RenderHeight / 4 ), fontSize, 1, new Color(196, 196, 196, 255) ); Raylib.DrawTextEx( instructFont, "Press Enter to Start", new Vector2( Text.Center(MoonVars.RenderWidth, (int)instructMeasure.X), MoonVars.RenderHeight / 4 * 3 ), instructFontSize, 1, Color.DARKBLUE ); stars.Draw(); Raylib.EndTextureMode(); } Raylib.EndDrawing(); }
public void Draw(RenderTexture2D target) { Raylib.BeginDrawing(); { Raylib.BeginTextureMode(target); Raylib.ClearBackground(new Color(36, 36, 36, 255)); Raylib.BeginMode2D(_camera); DrawGlobal(); switch (GameState.CurrentPhase) { case EGamePhase.InitialPlacement: DrawInitialPlacementCamera(); break; case EGamePhase.Expanding: DrawConnections(); DrawExpandingCamera(); break; default: throw new ArgumentOutOfRangeException(); } Raylib.EndMode2D(); DrawGlobalUi(); switch (GameState.CurrentPhase) { case EGamePhase.InitialPlacement: DrawInitialPlacementUi(); break; case EGamePhase.Expanding: DrawExpandingUi(); break; default: throw new ArgumentOutOfRangeException(); } Raylib.EndTextureMode(); } Raylib.EndDrawing(); }
private void _render() { Raylib.BeginDrawing(); Raylib.BeginTextureMode(texture); //Raylib.ClearBackground(Color.BLACK); Raylib.DrawRectangle(50, 50, 1, 1, Color.WHITE); Raylib.DrawTexture(starTex90, 100, 100, Color.WHITE); Raylib.DrawTexture(starTex, MoonVars.RenderWidth / 2, MoonVars.RenderHeight / 2, Color.WHITE); Raylib.DrawRectangle(48, 50, 1, 1, new Color(255, 255, 255, 255)); Raylib.DrawRectangle(51, 50, 1, 1, new Color(255, 255, 255, 255)); Raylib.DrawRectangle(50, 51, 1, 1, new Color(255, 255, 255, 255)); Raylib.DrawRectangle(50, 48, 1, 1, new Color(255, 255, 255, 255)); Raylib.EndTextureMode(); Raylib.EndDrawing(); }
public void Update() { drawScreen.Update(); Raylib.BeginDrawing(); Raylib.BeginTextureMode(renderTexture); Raylib.ClearBackground(Color.BLACK); Raylib.BeginMode3D(camera); ModelRenderer.RenderQueue(); Raylib.EndMode3D(); Raylib.EndTextureMode(); Raylib.ClearBackground(Color.BLACK); //Console.WriteLine(renderTexture.depth.id); Raylib.BeginShaderMode(postProcessShader); Raylib.SetShaderValueTexture(postProcessShader, Raylib.GetShaderLocation(postProcessShader, "depthTexture"), renderTexture.depth); unsafe { Vector4 screenDims = new Vector4(screenWidth, screenHeight, windowWidth, windowHeight); IntPtr pointer = new IntPtr(&screenDims); Raylib.SetShaderValue( postProcessShader, Raylib.GetShaderLocation(postProcessShader, "screenSize"), pointer, ShaderUniformDataType.SHADER_UNIFORM_VEC4 ); } Raylib.DrawTexturePro( renderTexture.texture, new Rectangle(0, 0, renderTexture.texture.width, -renderTexture.texture.height), new Rectangle(0, 0, windowWidth, windowHeight), Vector2.Zero, 0, Color.WHITE ); Raylib.EndShaderMode(); drawScreen.Render(); Rlgl.rlDrawRenderBatchActive(); Raylib.EndDrawing(); Debug.Label("swap window"); }
public void Draw(RenderTexture2D target) { Raylib.BeginDrawing(); { Raylib.BeginTextureMode(target); Raylib.ClearBackground(bgColor); stars.Draw(); Raylib.DrawTextEx(font, "nehpe", new Vector2( Text.Center(MoonVars.RenderWidth, (int)textMeasure.X), Text.Center(MoonVars.RenderHeight, (int)textMeasure.Y) ), fontSize, 1, fgColor); Raylib.EndTextureMode(); } Raylib.EndDrawing(); }