private bool ToucheMurDroite() { Bounds bounds = _collider.bounds; return(RaycastUtil.TesterCollision2D(bounds.center, Vector2.right, bounds.extents.x, layerSol)); }
private bool EstSurLeSol() { Bounds bounds = _collider.bounds; return(RaycastUtil.TesterCollision2D(bounds.center, Vector2.down, bounds.extents.y, layerSol)); }