private bool ToucheMurDroite()
    {
        Bounds bounds = _collider.bounds;

        return(RaycastUtil.TesterCollision2D(bounds.center, Vector2.right, bounds.extents.x, layerSol));
    }
    private bool EstSurLeSol()
    {
        Bounds bounds = _collider.bounds;

        return(RaycastUtil.TesterCollision2D(bounds.center, Vector2.down, bounds.extents.y, layerSol));
    }