void Start() { timer = GameObject.FindGameObjectWithTag("TimerHandler"); timers = timer.GetComponent <Timers>(); movement = this.GetComponent <NewMovement2D>(); raycast = this.GetComponent <RaycastCollission>(); _anim.GetComponent <Animator>(); }
void Start() { rby = gameObject.GetComponent <Rigidbody2D>(); _rendy = gameObject.GetComponent <SpriteRenderer>(); levelInt = this.GetComponent <LevelInteractions>(); _anim.GetComponent <Animator>(); raycast = this.GetComponent <RaycastCollission>(); _startPos = _player.transform.position; }