private void AutoSlashDirections(CreatureStates Creature, Raycast Raycast, Vector3 Front, Vector3 OtherFront, Vector3 Direction, Vector3 OtherDirection)
 {
     if (Creature.Front == Front || Creature.Front == OtherFront)
     {
         Raycast.SearchForMultipleDirections(new Vector3[] {Direction,OtherDirection}, Creature.Storey);
         if (Raycast.TargetMultipleCreature.Count == 1)
         {
             Raycast.TargetMultipleCreature[0].Health -= Creature.Damage;
         }
         if (Raycast.TargetMultipleCreature.Count == 2)
         {
             CreatureStates First = Raycast.TargetMultipleCreature[0];
             CreatureStates Second = Raycast.TargetMultipleCreature[1];
             CompareCreaturesHealth(First,Second).Health -= Creature.Damage;
         }
     }
 }