Exemple #1
0
        public HitRecord Hit(Ray3 r, double tMin, double tMax)
        {
            Vector3 oc = r.Origin - this.center;

            double a            = r.Direction.Dot(r.Direction);
            double b            = 2.0 * oc.Dot(r.Direction);
            double c            = oc.Dot(oc) - this.radius * this.radius;
            double discriminant = b * b - 4 * a * c;

            if (discriminant > 0)
            {
                double temp = (-b - System.Math.Sqrt(discriminant)) / (2.0 * a);
                if (temp < tMax && temp > tMin)
                {
                    Vector3   p      = r.PointAtParameter(temp);
                    HitRecord record = new HitRecord(
                        temp,
                        p,
                        (p - this.center) / this.radius,
                        material);

                    return(record);
                }

                temp = (-b + System.Math.Sqrt(discriminant)) / (2.0 * a);
                if (temp < tMax && temp > tMin)
                {
                    Vector3   p      = r.PointAtParameter(temp);
                    HitRecord record = new HitRecord(
                        temp,
                        p,
                        (p - this.center) / this.radius,
                        material);

                    return(record);
                }
            }

            return(null);
        }