Exemple #1
0
    public List <RawSlime> GetSlimesInAttackRange(RawSlime slime)
    {
        List <RawSlime> canAttack = new List <RawSlime> ();
        Vector2         myPos     = slime.GetActualTile().getPosition();

        foreach (RawPlayer p in players)
        {
            if (p != slime.GetPlayer())
            {
                foreach (RawSlime s in p.GetSlimes())
                {
                    Vector2 slPos = s.GetActualTile().getPosition();
                    if (Matrix.GetDistance(slPos, myPos) <= slime.GetAttackRange())
                    {
                        canAttack.Add(s);
                    }
                }
            }
        }
        return(canAttack);
    }