public KnifeDef(string key, KnifeMode mode, RawNode config) { this.key = key; this.mode = mode; name = config.GetString("name"); rarity = KnifeUtils.GetRarity(config.GetString("rarity", "common")); modes = KnifeUtils.GetSupportedModes(config); timeScale = config.GetFloat("time_scale"); minForce = config.GetFloat("knife_min_force"); maxForce = config.GetFloat("knife_max_force"); gravity = config.GetFloat("gravity"); bounceMultiplier = config.GetFloat("knife_bounce_multiplier"); heightMultiplier = config.GetFloat("height_multiplier"); rotationSpeed = config.GetFloat("rotation_speed"); rotationDecrease = config.GetFloat("rotation_decrease"); rotationMinSpeed = config.GetFloat("rotation_min_speed"); prefab = config.GetString("prefab"); scale = config.GetFloat("scale"); sides = config.GetInt("sides", 1); size = config.GetFloat("size"); price = config.CheckKey("price") ? new PriceDef(config.GetNode("price")) : PriceDef.NewNone(); visibleInCollection = config.GetBool("collection_visible", true); visibleInRoulette = config.GetBool("roulette_visible", true); droppableFromRoulette = config.GetBool("roulette_drop", true); ReadDeflection(config, "success_deflection", out successDeflectionLeft, out successDeflectionRight); ReadDeflection(config, "perfect_success_deflection", out perfectDeflectionLeft, out perfectDeflectionRight); hasSkillSuccessDeflection = HasDeflection(config, "skill_success_deflection"); if (hasSkillSuccessDeflection) { ReadDeflection(config, "skill_success_deflection", out skillSuccessDeflectionLeft, out skillSuccessDeflectionRight); } hasSkillPerfectDeflection = HasDeflection(config, "skill_perfect_deflection"); if (hasSkillPerfectDeflection) { ReadDeflection(config, "skill_perfect_deflection", out skillPerfectDeflectionLeft, out skillPerfectDeflectionRight); } if (config.CheckKey("skill_pefect_flip_gold_probability")) { skillPefectFlipGoldProbability = config.GetFloat("skill_pefect_flip_gold_probability"); skillPefectFlipGoldMin = config.GetInt("skill_pefect_flip_gold_min", 0); skillPefectFlipGoldMax = config.GetInt("skill_pefect_flip_gold_max", 0); } if (config.CheckKey("skill_ads_multiplier")) { skillAdsMultiplier = config.GetFloat("skill_ads_multiplier", 1); } skillTooltip = config.GetString("skill_tooltip", null); skillIcon = config.GetString("skill_icon", null); skillAdsIcon = config.GetString("skill_ads_icon", null); }
protected DescriptionBase(RawNode node, IContext context = null) { this.node = node; key = node.nodeKey; selectable = node.GetBool("selectable", true); if (context != null) { _weakContext = new WeakRef <IContext>(context); } }
public City(RawNode initNode, CityCategories categories, CityDescription description, IContext context) : base(initNode, categories, description, context) { completed = initNode.GetBool("completed"); }
public Building(RawNode initNode, BuildingCategories categories, BuildingDescription description, IContext context) : base(initNode, categories, description, context) { completed = initNode.GetBool("completed"); }
public Trigger(RawNode initNode, TriggerCategories categories, TriggerDescription description, IContext context) : base(initNode, categories, description, context) { this.categories = categories; activated = initNode.GetBool("activated"); completed = initNode.GetBool("completed"); }