Exemple #1
0
        static public double CalcCorrelation(RawImage rawImage, ushort[] prevPixels,
                                             Point center, Point prevCenter, Size size)
        {
            var pixels = rawImage.GetRawPixels();
            int width  = rawImage.Width;

            int WX = size.Width / 2;
            int WY = size.Height / 2;

            double median     = Median(pixels, width, center, size);
            double prevMedian = Median(prevPixels, width, prevCenter, size);

            int    n     = 0;
            double sumXY = 0;
            double sumXX = 0;
            double sumYY = 0;
            double sumX  = 0;
            double sumY  = 0;

            for (int dy = -WY; dy <= WY; dy++)
            {
                int y1 = center.Y + dy;
                int y2 = prevCenter.Y + dy;
                for (int dx = -WX; dx <= WX; dx++)
                {
                    int    x1 = center.X + dx;
                    int    x2 = prevCenter.X + dx;
                    double X  = pixels[y1 * width + x1] - median;
                    double Y  = prevPixels[y2 * width + x2] - prevMedian;
                    sumXY += X * Y;
                    sumXX += X * X;
                    sumYY += Y * Y;
                    sumX  += X;
                    sumY  += Y;
                    n++;
                }
            }
            double result = (n * sumXY - sumX * sumY) /
                            Math.Sqrt((n * sumXX - sumX * sumX) * (n * sumYY - sumY * sumY));

            return(result);
        }
Exemple #2
0
        /*static public StackResult AddStackImages( string filePath, StackItem[] currentStack, short[] darkPixels, bool useJpg )
         * {
         *  int[] addedPixels = null;
         *  int width = 0;
         *  int height = 0;
         *  int N = 0;
         *  int dX0 = 0;
         *  int dY0 = 0;
         *  for( int i = 0; i < currentStack.Length; i++ ) {
         *      if( currentStack[i].IsExcluded ) {
         *          continue;
         *      }
         *      Color[] pixels = null;
         *      short[] cfaPixels = null;
         *      if( useJpg ) {
         *          throw new NotImplementedException();
         *          using( var image = currentStack[i].Image.LoadThumbnail() ) {
         *              pixels = currentStack[i].Image.GetThumbnailRgbPixels();
         *              width = image.Width;
         *              height = image.Height;
         *          }
         *      } else {
         *          throw new NotImplementedException();
         *          cfaPixels = currentStack[i].Image.GetCfaPixels();
         *          width = currentStack[i].Image.Width;
         *          height = currentStack[i].Image.Height;
         *          if( darkPixels != null ) {
         *              for( int j = 0; j < cfaPixels.Length; j++ ) {
         *                  cfaPixels[j] -= darkPixels[j];
         *              }
         *              for( int y = 2; y < height - 2; y++ ) {
         *                  for( int x = 2; x < width - 2; x++ ) {
         *                      int j = y * width + x;
         *                      if( darkPixels[j] > 350 ) {
         *                          cfaPixels[j] = (short)( ( cfaPixels[j - 2] + cfaPixels[j + 2] +
         *                              cfaPixels[j - width] + cfaPixels[j + width] ) / 4 );
         *                      }
         *                  }
         *              }
         *          }
         *      }
         *
         *      if( addedPixels == null ) {
         *          dX0 = currentStack[i].Offset.X;
         *          dY0 = currentStack[i].Offset.Y;
         *          if( useJpg ) {
         *              addedPixels = new int[3 *width * height];
         *              for( int y = 0; y < height; y++ ) {
         *                  for( int x = 0; x < width; x++ ) {
         *                      Color c = pixels[y * width + x];
         *                      addedPixels[3 * ( y * width + x ) + 0] = c.R;
         *                      addedPixels[3 * ( y * width + x ) + 1] = c.G;
         *                      addedPixels[3 * ( y * width + x ) + 2] = c.B;
         *                  }
         *              }
         *          } else {
         *              addedPixels = new int[width * height];
         *              for( int y = 0; y < height; y++ ) {
         *                  for( int x = 0; x < width; x++ ) {
         *                      addedPixels[y * width + x] = cfaPixels[y * width + x];
         *                  }
         *              }
         *
         *          }
         *      } else {
         *          int dX = currentStack[i].Offset.X - dX0;
         *          int dY = currentStack[i].Offset.Y - dY0;
         *          if( !useJpg ) {
         *              dX *= 2;
         *              dY *= 2;
         *          }
         *          for( int y = 0; y < height; y++ ) {
         *              for( int x = 0; x < width; x++ ) {
         *                  if( x + dX > 0 && x + dX < width && y + dY > 0 && y + dY < height ) {
         *                      if( useJpg ) {
         *                          Color c = pixels[( y + dY ) * width + x + dX];
         *                          addedPixels[3 * ( y * width + x ) + 0] += c.R;
         *                          addedPixels[3 * ( y * width + x ) + 1] += c.G;
         *                          addedPixels[3 * ( y * width + x ) + 2] += c.B;
         *                      } else {
         *                          addedPixels[y * width + x] += cfaPixels[( y + dY ) * width + x + dX];
         *                      }
         *                  }
         *              }
         *          }
         *      }
         *      N++;
         *  }
         *  return new StackResult( width, height, addedPixels, N, !useJpg );
         * }*/

        /*static public Color LocalSky( IImage image, Point p )
         * {
         *  int width = image.LoadThumbnail().Width;
         *  Color[] pixels = image.GetThumbnailRgbPixels();
         *  uint[] countsR = new uint[256];
         *  uint[] countsG = new uint[256];
         *  uint[] countsB = new uint[256];
         *  uint count = 0;
         *  int N = 25;
         *  for( int dy = -N; dy <= N; dy++ ) {
         *      for( int dx = -N; dx <= N; dx++ ) {
         *          int offset = ( p.Y + dy ) * width + p.X + dx;
         *          countsR[pixels[offset].R]++;
         *          countsG[pixels[offset].G]++;
         *          countsB[pixels[offset].B]++;
         *          count++;
         *      }
         *  }
         *  int resultR = 0;
         *  uint total = 0;
         *  for( int i = 0; i < countsR.Length; i++ ) {
         *      total += countsR[i];
         *      if( 2 * total >= count ) {
         *          resultR = i;
         *          break;
         *      }
         *  }
         *  int resultG = 0;
         *  total = 0;
         *  for( int i = 0; i < countsG.Length; i++ ) {
         *      total += countsG[i];
         *      if( 2 * total >= count ) {
         *          resultG = i;
         *          break;
         *      }
         *  }
         *  int resultB = 0;
         *  total = 0;
         *  for( int i = 0; i < countsB.Length; i++ ) {
         *      total += countsB[i];
         *      if( 2 * total >= count ) {
         *          resultB = i;
         *          break;
         *      }
         *  }
         *  return Color.FromArgb( resultR, resultG, resultB );
         * }*/

        static public Point RefineCenter(RawImage rawImage, Point center, Size size)
        {
            var pixels = rawImage.GetRawPixels();
            int width  = rawImage.Width;

            /*PointF current = new PointF( center.X, center.Y );
             * while( true ) {
             *  double ddx = center.X - current.X;
             *  double ddy = center.Y - current.Y;
             *  double sumX = 0.0;
             *  double sumY = 0.0;
             *  double sum = 0.0;
             *  int N = 17;
             *  for( int dy = -N; dy <= N; dy++ ) {
             *      for( int dx = -N; dx <= N; dx++ ) {
             *          double s = pixels[( center.Y + dy ) * width + center.X + dx];
             *          if( dy == -N ) {
             *              s *= 0.5 + ddy;
             *          }
             *          if( dy == N ) {
             *              s *= 0.5 - ddy;
             *          }
             *          if( dx == -N ) {
             *              s *= 0.5 + ddx;
             *          }
             *          if( dx == N ) {
             *              s *= 0.5 - ddx;
             *          }
             *          sumX += ( dx + ddx ) * s;
             *          sumY += ( dy + ddy ) * s;
             *          sum += s;
             *      }
             *  }
             *  double dX = sumX / sum;
             *  double dY = sumY / sum;
             *  current.X += (float) dX;
             *  current.Y += (float) dY;
             *  int X = (int) Math.Round( current.X );
             *  int Y = (int) Math.Round( current.Y );
             *  if( Math.Abs( dX ) < 0.001 && Math.Abs( dY ) < 0.001 ) {
             *      return new Point( X, Y );
             *  }
             *  center.X = X;
             *  center.Y = Y;
             * }
             * return new Point();*/

            int WX = size.Width / 2;
            int WY = size.Height / 2;

            Point current = new Point(center.X, center.Y);

            int run = 0;

            while (true)
            {
                double median = Median(pixels, width, current, size);

                double sumLdX = 0;
                double sumLdY = 0;
                double sumL   = 0;
                for (int dy = -WY; dy <= WY; dy++)
                {
                    int y = current.Y + dy;
                    for (int dx = -WX; dx <= WX; dx++)
                    {
                        int    x = current.X + dx;
                        double L = pixels[y * width + x] - median;
                        if (L > 0)
                        {
                            sumLdX += L * dx;
                            sumLdY += L * dy;
                            sumL   += L;
                        }
                    }
                }
                double dX = sumLdX / sumL;
                double dY = sumLdY / sumL;
                current.X += (int)Math.Round(dX);
                current.Y += (int)Math.Round(dY);
                if (run++ > 1)
                {
                    break;
                }
            }
            return(current);
        }