public Synaeva() : base(AIType.AI_Vendor, FightMode.None, 2, 1, 0.5, 2.0) { Title = "the arcanist"; Race = Race.Elf; Female = true; Body = 606; Hue = Race.RandomSkinHue(); InitStats(100, 100, 25); Utility.AssignRandomHair(this); SetSkill(SkillName.Meditation, 60.0, 80.0); SetSkill(SkillName.Focus, 60.0, 80.0); Item item = new RavenHelm(); item.Hue = Utility.RandomGreenHue(); AddItem(item); AddItem(new FemaleLeafChest()); AddItem(new LeafArms()); AddItem(new LeafTonlet()); AddItem(new ElvenBoots()); AddItem(new WildStaff()); }
public Tiana() : base(AIType.AI_Vendor, FightMode.None, 2, 1, 0.5, 2) { Name = "Tiana"; Title = "the guard"; Race = Race.Elf; BodyValue = 0x25E; Female = true; Hue = Race.RandomSkinHue(); InitStats(100, 100, 25); Utility.AssignRandomHair(this, true); SetSkill(SkillName.Meditation, 60.0, 80.0); SetSkill(SkillName.Focus, 60.0, 80.0); AddItem(new ElvenBoots()); AddItem(new HidePants()); AddItem(new HideFemaleChest()); AddItem(new HidePauldrons()); Item item; item = new WoodlandBelt(); item.Hue = 0x673; AddItem(item); item = new RavenHelm(); item.Hue = 0x443; AddItem(item); }
public override void InitOutfit() { this.AddItem(new ElvenBoots()); this.AddItem(new LeafArms()); this.AddItem(new FemaleLeafChest()); this.AddItem(new LeafTonlet()); this.AddItem(new WildStaff()); Item item; item = new RavenHelm(); item.Hue = 0x583; this.AddItem(item); }
public override void InitOutfit() { AddItem(new ElvenBoots()); AddItem(new HidePants()); AddItem(new HideFemaleChest()); AddItem(new HidePauldrons()); AddItem(new WoodlandBelt(0x657)); Item item; item = new RavenHelm(); item.Hue = 0x1BB; AddItem(item); }
public override void InitOutfit() { this.AddItem(new ElvenBoots()); this.AddItem(new MagicalShortbow()); this.AddItem(new HidePants()); this.AddItem(new HidePauldrons()); this.AddItem(new HideGloves()); this.AddItem(new HideFemaleChest()); this.AddItem(new WoodlandBelt()); Item item; item = new RavenHelm(); item.Hue = 0x1BB; this.AddItem(item); }
public CrippledKing() : base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4) { Name = "Xyrrath Pactmaker"; Body = 400; Hue = 1162; SpecialTitle = "The Crippled King"; TitleHue = 1174; BaseSoundID = 362; SetStr(1196, 1285); SetDex(90, 185); SetInt(706, 726); SetHits(5000, 12500); SetDamage(10, 15); foreach (SkillName skill in _Skills) { SetSkill(skill, 80.0, 140.0); } SpeechHue = YellHue = 34; VirtualArmor = 90; PackGold(3000, 3500); PackMagicItems(5, 5, 0.95, 0.95); PackMagicItems(5, 5, 0.80, 0.65); PackMagicItems(5, 5, 0.80, 0.65); PackMagicItems(6, 6, 0.80, 0.65); ToggleGreaterExplosion = true; TogglePoisonExplosion = true; ToggleMeteor = false; ToggleSummon = false; Transformed = false; IsQuest = false; Damagers = new Dictionary <PlayerMobile, int>(); var helm = new RavenHelm(); helm.Name = "ancient crown"; helm.Hue = 0; helm.Identified = true; AddItem(Immovable(helm)); var arms = new RoyalPlateArms(); arms.Name = "ancient royal plate arms"; arms.Hue = 0; arms.Identified = true; AddItem(Immovable(arms)); var gloves = new RoyalPlateGloves(); gloves.Name = "ancient royal plate gloves"; gloves.Hue = 0; gloves.Identified = true; AddItem(Immovable(gloves)); var tunic = new RoyalPlateChest(); tunic.Name = "ancient royal plate chest"; tunic.Hue = 0; tunic.Identified = true; AddItem(Immovable(tunic)); var legs = new RoyalPlateLegs(); legs.Name = "ancient royal plate legs"; legs.Hue = 0; legs.Identified = true; AddItem(Immovable(legs)); var gorget = new RoyalPlateGorget(); gorget.Name = "ancient royal gorget"; gorget.Hue = 0; gorget.Identified = true; AddItem(Immovable(gorget)); var boots = new RoyalPlateBoots(); boots.Name = "ancient royal boots"; boots.Hue = 0; boots.Identified = true; AddItem(Immovable(boots)); var cloak = new RoyalCloak(); cloak.Name = "ancient royal cloak"; cloak.Hue = 0; cloak.Identified = true; AddItem(Immovable(cloak)); var spellbook = new FullSpellbook(); spellbook.Name = "abyssal spellbook"; spellbook.Hue = 2065; spellbook.Movable = false; AddItem(Immovable(spellbook)); }