Exemple #1
0
    public static Vector2 ViewPortToPixelSpacePointCoord(Vector2 point, Rasterisation screen)
    {
        point.x = (int)(((point.x + 1) / 2) * (screen.resX - 1));
        point.y = (int)(((1 - point.y) / 2) * (screen.resY - 1));

        return(point);
    }
    // Use this for initialization
    void Start()
    {
        LineClip      LC            = new LineClip();
        Rasterisation rasterisation = new Rasterisation();
        Vector2       start         = new Vector2(0.5f, 0.3f);
        Vector2       end           = new Vector2(-0.5f, -0.3f);

        if (LC.Line_Clip(ref start, ref end))
        {
            List <Vector2> vectorsRasterised = new List <Vector2>();
            vectorsRasterised = rasterisation.Rasterise(start, end);
            print("Rasterise");
        }
    }
Exemple #3
0
    // Use this for initialization
    void Start()
    {
        //TEST for OutCode class

        //Trivially Accept
        print("================================");
        print("NEW POINT :");

        Vector2 temp1 = new Vector2(0.5f, 0.3f);
        Vector2 temp2 = new Vector2(0.5f, -0.9f);

        Vector2[] temp_res = new Vector2[2];

        temp_res = OutCode.LineClipping(temp1, temp2);
        print("Point 1 : x = " + temp_res[0].x + " , y = " + temp_res[0].y);
        print("Point 1 : x = " + temp_res[1].x + " , y = " + temp_res[1].y);

        //Trivially Reject
        print("================================");
        print("NEW POINT :");

        temp1.x = 1.5f; temp1.y = 0.1f;
        temp2.x = 1.5f; temp2.y = 2f;

        temp_res = OutCode.LineClipping(temp1, temp2);
        print("Point 1 : x = " + temp_res[0].x + " , y = " + temp_res[0].y);
        print("Point 1 : x = " + temp_res[1].x + " , y = " + temp_res[1].y);

        //Not accept, reject and outside the screen
        print("================================");
        print("NEW POINT :");

        temp1.x = 15f; temp1.y = 0f;
        temp2.x = 0f; temp2.y = 15f;

        temp_res = OutCode.LineClipping(temp1, temp2);
        print("Point 1 : x = " + temp_res[0].x + " , y = " + temp_res[0].y);
        print("Point 1 : x = " + temp_res[1].x + " , y = " + temp_res[1].y);

        //Not accept, reject and inside the screen
        print("================================");
        print("NEW POINT :");

        temp1.x = 0f; temp1.y = 1.2f;
        temp2.x = -1.3f; temp2.y = -1.4f;

        temp_res = OutCode.LineClipping(temp1, temp2);
        print("Point 1 : x = " + temp_res[0].x + " , y = " + temp_res[0].y);
        print("Point 1 : x = " + temp_res[1].x + " , y = " + temp_res[1].y);



        //==============================
        //Test For the Rasterisation
        Rasterisation  screen = new Rasterisation(64, 36);
        List <Vector2> result = new List <Vector2>();

        //Test for normal case
        print("================================");
        print("NEW RASTERISATION :");

        temp1 = new Vector2(-1f, 1f);
        temp2 = new Vector2(1f, -1f);

        temp1 = Rasterisation.ViewPortToPixelSpacePointCoord(temp1, screen);
        temp2 = Rasterisation.ViewPortToPixelSpacePointCoord(temp2, screen);

        print("x0 : " + temp1.x + " , y0 : " + temp1.y);
        print("x1 : " + temp2.x + " , y1 : " + temp2.y);

        result = Rasterisation.Breshenhams(temp1, temp2);

        for (int i = 0; i < result.Count; i++)
        {
            print("x : " + result[i].x + " , y : " + result[i].y);
        }

        //Test for negate case
        print("================================");
        print("NEW RASTERISATION :");

        temp1 = new Vector2(-1f, -1f);
        temp2 = new Vector2(1f, 1f);

        temp1 = Rasterisation.ViewPortToPixelSpacePointCoord(temp1, screen);
        temp2 = Rasterisation.ViewPortToPixelSpacePointCoord(temp2, screen);

        print("x0 : " + temp1.x + " , y0 : " + temp1.y);
        print("x1 : " + temp2.x + " , y1 : " + temp2.y);

        result = Rasterisation.Breshenhams(temp1, temp2);

        for (int i = 0; i < result.Count; i++)
        {
            print("x : " + result[i].x + " , y : " + result[i].y);
        }

        //Test for swap case
        print("================================");
        print("NEW RASTERISATION :");

        temp1 = new Vector2(0f, 1f);
        temp2 = new Vector2(1f, -1f);

        temp1 = Rasterisation.ViewPortToPixelSpacePointCoord(temp1, screen);
        temp2 = Rasterisation.ViewPortToPixelSpacePointCoord(temp2, screen);

        print("x0 : " + temp1.x + " , y0 : " + temp1.y);
        print("x1 : " + temp2.x + " , y1 : " + temp2.y);

        result = Rasterisation.Breshenhams(temp1, temp2);

        for (int i = 0; i < result.Count; i++)
        {
            print("x : " + result[i].x + " , y : " + result[i].y);
        }

        //Test for negate swap case
        print("================================");
        print("NEW RASTERISATION :");

        temp1 = new Vector2(0f, -1f);
        temp2 = new Vector2(1f, 1f);

        temp1 = Rasterisation.ViewPortToPixelSpacePointCoord(temp1, screen);
        temp2 = Rasterisation.ViewPortToPixelSpacePointCoord(temp2, screen);

        print("x0 : " + temp1.x + " , y0 : " + temp1.y);
        print("x1 : " + temp2.x + " , y1 : " + temp2.y);

        result = Rasterisation.Breshenhams(temp1, temp2);

        for (int i = 0; i < result.Count; i++)
        {
            print("x : " + result[i].x + " , y : " + result[i].y);
        }
    }