public static ItemCostXml GetSellCostOverride(InventoryItemTypeEnum inventoryItemType, int itemLvl, RarityEnum itemRarity) { var lvlRange = RespecCostsLevel.FirstOrDefault(key => key.LevelMin <= itemLvl && itemLvl <= key.LevelMax); if (lvlRange == null) { return(new ItemCostXml(CapitalResourceTypeEnum.cCapResCoin, 0)); } var result = lvlRange.Cost; var budgetInfo = ItemBudgetInfo.FirstOrDefault(key => key.InventoryItemType == inventoryItemType); if (budgetInfo != null) { var budgetModifier = budgetInfo.BudgetModifier; var rarityInfo = RarityInfo.FirstOrDefault(key => key.Rarity == itemRarity); result = lvlRange.Cost + budgetModifier * rarityInfo?.Factor ?? lvlRange.Cost + budgetModifier; } if (result < 0) { result = 0; } return(new ItemCostXml(CapitalResourceTypeEnum.cCapResCoin, result)); }
public void AddIntoContainer(PlayerItem item) { try { ItemsEnum itemType = AnalyzeBaseRecord(item.baserecord); RarityEnum rarity = RarityEnumHelpers.StringToRarityEnum(item.Rarity); containedItemTypes.Add(itemType); containedRarities.Add(rarity); if (!ItemsDict.ContainsKey(itemType)) { ItemsDict.Add(itemType, new Dictionary <RarityEnum, List <PlayerItem> >()); } if (!ItemsDict[itemType].ContainsKey(rarity)) { ItemsDict[itemType].Add(rarity, new List <PlayerItem>() { item }); } else { ItemsDict[itemType][rarity].Add(item); } } catch (Exception ex) { log.Error("Error while adding item to dict:", ex); } }
public static void GetRarityDetails(RarityEnum rarity, out string rarityName, out Color rarityColor) { rarityName = ""; rarityColor = Color.black; switch (rarity) { case RarityEnum.Normal: rarityName = TextHandler.Instance.manager.GetTextById(105); rarityColor = new Color(0.81f, 0.27f, 0.1f, 0.3f); break; case RarityEnum.Rare: rarityName = TextHandler.Instance.manager.GetTextById(106); rarityColor = new Color(0f, 0.35f, 0.83f, 0.3f); break; case RarityEnum.SuperRare: rarityName = TextHandler.Instance.manager.GetTextById(107); rarityColor = new Color(0.8f, 0f, 0.7f, 0.3f); break; case RarityEnum.SuperiorSuperRare: rarityName = TextHandler.Instance.manager.GetTextById(108); rarityColor = new Color(0f, 1f, 0f, 0.3f); break; case RarityEnum.UltraRare: rarityName = TextHandler.Instance.manager.GetTextById(109); break; } }
protected Weapon(RarityEnum rarity, string name, int baseMinDamage, int baseMaxDamage, int slots) { this.Rarity = rarity; this.Name = name; this.BaseMinDamage = baseMinDamage; this.BaseMaxDamage = baseMaxDamage; this.slots = new IGem[slots]; }
/// <summary> /// 设置数据 /// </summary> /// <param name="foodData"></param> public void SetData(MenuInfoBean foodData, int foodLevel) { if (foodData != null) { //设置图标 srFood.sprite = InnFoodHandler.Instance.manager.GetFoodSpriteByName(foodData.icon_key); //设置动画 if (!CheckUtil.StringIsNull(foodData.anim_key)) { AnimationClip animationClip = InnFoodHandler.Instance.manager.GetFoodAnimByName(foodData.anim_key); if (animationClip != null) { animForFood.enabled = true; aocForFood["Original"] = animationClip; } else { animForFood.enabled = false; } } else { animForFood.enabled = false; } } objGoodFood.SetActive(false); objPrefectFood.SetActive(false); if (foodData != null) { RarityEnum rarity = foodData.GetRarity(); switch (rarity) { case RarityEnum.SuperRare: objPrefectFood.SetActive(true); break; case RarityEnum.SuperiorSuperRare: objGoodFood.SetActive(true); objPrefectFood.SetActive(true); break; } } //switch (foodLevel) //{ // case -1: // objBadFood.SetActive(true); // break; // case 0: // break; // case 1: // objGoodFood.SetActive(true); // break; // case 2: // objPrefectFood.SetActive(true); // break; //} }
public void GetRandomDictionaryKeyTest() { for (int i = 0; i < iterations; i++) { RarityEnum value = RarityEnumDictionary.GetRandomKey(); Debug.Log($"GetRandomDictionaryKeyTest : {value}"); Assert.NotNull(value); } }
public override void Execute() { string[] commandArgs = this.Data.Split(';'); string[] weaponArgs = commandArgs[0].Split(); RarityEnum rarity = (RarityEnum)Enum.Parse(typeof(RarityEnum), weaponArgs[0], true); string weaponType = weaponArgs[1]; string weaponName = commandArgs[1]; WeaponFactory weaponFactory = new WeaponFactory(); IWeapon weapon = weaponFactory.CreateWeapon(rarity, weaponType, weaponName); this.Repository.AddWeapon(weapon); }
public IWeapon CreateWeapon(RarityEnum Rarity, string weaponType, string weaponName) { Assembly assembly = Assembly.GetExecutingAssembly(); Type type = assembly.GetTypes().FirstOrDefault(t => t.Name == weaponType); if (type == null) { throw new ArgumentException("Invalid Weapon Type!"); } if (!(typeof(IWeapon).IsAssignableFrom(type))) { throw new ArgumentException($"{type} is not a Weapon!"); } return((IWeapon)Activator.CreateInstance(type, new object[] { Rarity, weaponName })); }
/// <summary> /// 设置背景 /// </summary> /// <param name="npcType"></param> public void SetBackground(RarityEnum rarity) { if (ivCardBG == null || ivHaloBG == null) { return; } if (rarity != RarityEnum.Normal) { ivCardBG.sprite = spBGRare; ivHaloBG.color = colorForRare; tvName.color = colorForRare; } else { ivCardBG.sprite = spBGNormal; ivHaloBG.color = colorForNormal; tvName.color = colorForNormal; } }
public static string RarityToTextColorString(RarityEnum rarity) { switch (rarity) { case RarityEnum.Purple: return("DarkOrchid"); case RarityEnum.Green: return("Green"); case RarityEnum.Blue: return("RoyalBlue"); case RarityEnum.White: return(""); default: return(""); } }
public void Initialize(string name, int number, RarityEnum rarityEnum, Sprite cardSprite, bool sellable = false, bool isFoil = false) { Name = name; Number = number; Rarity = rarityEnum; CardSprite = cardSprite; if (isFoil) { IsFoil = isFoil; FoilGameObject.SetActive(true); } SetSellable(sellable); var image = gameObject.GetComponent <Image>(); image.sprite = CardSprite; NameText.text = name; RarityText.text = Rarity.ToString(); if (Rarity == RarityEnum.Uncommon) { RarityText.fontSize = 16; } NumberText.text = Number + " / 150"; }
public static GameObject GetRandomCard() { var rarityCounter = Random.Range(0, 142); RarityEnum rarity = RarityEnum.Common; if (rarityCounter <= 100) { rarity = RarityEnum.Common; } else if (rarityCounter > 100 && rarityCounter <= 130) { rarity = RarityEnum.Uncommon; } else if (rarityCounter > 130 && rarityCounter <= 140) { rarity = RarityEnum.Rare; } else if (rarityCounter > 140 && rarityCounter <= 142) { rarity = RarityEnum.Mythic; } return(GetCard(rarity, true)); }
/// <summary> /// 设置菜单等级 /// </summary> /// <param name="menuClass"></param> public void SetMenuClass(RarityEnum menuRarity) { RarityEnumTools.GetRarityDetails(menuRarity, out string rarityName, out Color rarityColor); tvMenuRarity.text = rarityName; tvMenuRarity.color = rarityColor; }
public Knife(RarityEnum rarity, string name) : base(rarity, name, 3, 4, 2) { }
public Sword(RarityEnum rarity, string name) : base(rarity, name, 4, 6, 3) { }
public KeyRewardAction(RewardData reward, RarityEnum rarity, string friendId) : base(reward, rarity, friendId) { }
public MultiplyCoinRewardAction(RewardData reward, RarityEnum rarity, string friendId) : base(reward, rarity, friendId) { m_coinAmount = Singleton <WorldRunner> .Instance.MainBiomeConfig.Value.BlockReward * PersistentSingleton <GameSettings> .Instance.ChestRewardCoinBiomeMult * base.Reward.Amount; }
public ChestRewardConfig(RewardData reward, RarityEnum rarity) { Reward = reward; Rarity = rarity; }
public static GameObject GetCard(RarityEnum rarityEnum = RarityEnum.Common, bool withFoil = true, int index = -1) { GameObject card; //if (index > -1) //TODO add cards by their number //{ // card = CardsList.FirstOrDefault(x => x.GetComponent<CardController>().Number == index+1); // card.GetComponent<CardController>().Discover(); // return card; //} if (rarityEnum == RarityEnum.Common) { int range = Random.Range(0, 79) * 2; if (withFoil) { if (Random.Range(0, 24) == 5) { range += 1; } } card = CardsList[range]; card.GetComponent <CardController>().Discover(); return(card); } if (rarityEnum == RarityEnum.Uncommon) { int range = Random.Range(80, 119) * 2; if (withFoil) { if (Random.Range(0, 24) == 5) { range += 1; } } card = CardsList[range]; card.GetComponent <CardController>().Discover(); return(card); } if (rarityEnum == RarityEnum.Rare) { int range = Random.Range(120, 139) * 2; if (withFoil) { if (Random.Range(0, 24) == 5) { range += 1; } } card = CardsList[range]; card.GetComponent <CardController>().Discover(); return(card); } if (rarityEnum == RarityEnum.Mythic) { int range = Random.Range(140, 149) * 2; if (withFoil) { if (Random.Range(0, 24) == 5) { range += 1; } } card = CardsList[range]; card.GetComponent <CardController>().Discover(); return(card); } return(CardsList[0]); }
public static RewardAction ToRewardAction(RewardData reward, RarityEnum rarity, int numUnlockedHeros = -1, string friendId = null, int heroIndex = -1) { switch (reward.Type) { case RewardEnum.Bottle: return(null); case RewardEnum.AddToGems: return(new GemRewardAction(reward, rarity, friendId)); case RewardEnum.AddToRelics: return(new RelicRewardAction(reward, rarity, friendId)); case RewardEnum.AddToKeys: return(new KeyRewardAction(reward, rarity, friendId)); case RewardEnum.AddToCoins: return(new AddCoinRewardAction(reward, rarity, friendId)); case RewardEnum.MultiplyCoins: return(new MultiplyCoinRewardAction(reward, rarity, friendId)); case RewardEnum.AddToSkillAutoMine: return(new SkillRewardAction(reward, rarity, SkillsEnum.AutoMine, friendId)); case RewardEnum.AddToSkillTeamBoost: return(new SkillRewardAction(reward, rarity, SkillsEnum.TeamBoost, friendId)); case RewardEnum.AddToSkillTapBoost: return(new SkillRewardAction(reward, rarity, SkillsEnum.TapBoost, friendId)); case RewardEnum.AddToSkillGoldfinger: return(new SkillRewardAction(reward, rarity, SkillsEnum.Goldfinger, friendId)); case RewardEnum.AddToSkillTNT: return(new SkillRewardAction(reward, rarity, SkillsEnum.TNT, friendId)); case RewardEnum.AddToSkillRandomUnlocked: return(new SkillRewardAction(reward, rarity, (SkillsEnum)Random.Range(0, 5), friendId)); case RewardEnum.AddToBerries: return(new BerryRewardAction(reward, rarity, Random.Range(1, numUnlockedHeros), friendId)); case RewardEnum.AddToSpecificBerries: return(new BerryRewardAction(reward, rarity, heroIndex, friendId)); case RewardEnum.AddChestGold: return(new GoldChestRewardAction(reward, rarity, friendId)); case RewardEnum.AddChestSilver: return(new SilverChestRewardAction(reward, rarity, friendId)); case RewardEnum.AddChestBronze: return(new BronzeChestRewardAction(reward, rarity, friendId)); case RewardEnum.AddToMedals: return(new MedalRewardAction(reward, rarity, friendId)); default: return(null); } }
public BerryRewardAction(RewardData reward, RarityEnum rarity, int heroIndex, string friendId) : base(reward, rarity, friendId) { HeroIndex = heroIndex; }
public SilverChestRewardAction(RewardData reward, RarityEnum rarity, string friendId) : base(reward, rarity, friendId) { }
public RewardAction(RewardData reward, RarityEnum rarity, string friendId) { Reward = reward; Rarity = rarity; FriendId = friendId; }
public RarityInfo(RarityEnum rarity, double factor) { Rarity = rarity; Factor = factor; }
public Card(string title, RarityEnum rarity) : this(title, Guid.NewGuid(), rarity) { }
public Axe(RarityEnum rarity, string name) : base(rarity, name, 5, 10, 4) { }
public ICard Create(string title, RarityEnum rarity) { return(new Card(title, rarity)); }
internal EnumRarity(RarityEnum type, int rarityColor, string name) { this.Enum = type; }
public static string ToLocalizedString(this RarityEnum rarity, ILanguages languages, string language = "English") { return(ToLocalizedString((CRarityEnum)rarity, languages, language)); }
private static PrinterConfig ConfigFromConsoleInput() { PrinterConfig config = new PrinterConfig(); Console.WriteLine("Set ItemLevel (enter for defaultvalue 84):"); string itemLevelString = Console.ReadLine(); int itemLevel = -1; if (!String.IsNullOrWhiteSpace(itemLevelString) && !Int32.TryParse(itemLevelString, out itemLevel)) { Console.WriteLine("ItemLevel has to be an integer."); return(null); } if (itemLevel >= 0) { config.ItemLevel = itemLevel; } Console.WriteLine("Set rarity all rarities below selected rarity will not be shown."); Console.WriteLine("Rarityorder: white < blue < green < purple (enter for defaultvalue purple)"); string rarity = Console.ReadLine(); if (!String.IsNullOrWhiteSpace(rarity) && !allowedRarities.Contains(rarity.ToLower())) { Console.WriteLine("Entered Rarity not valid."); return(null); } RarityEnum rarityEnum = RarityEnumHelpers.StringToRarityEnum(rarity); if (!String.IsNullOrWhiteSpace(rarity)) { config.Rarity = rarityEnum; } HashSet <string> excludedGreens = new HashSet <string>(); if (rarityEnum != RarityEnum.Purple) { Console.WriteLine("Exclude specific items (case insensitive) (multiple items seperated by , ) (enter for no filtering):"); Console.WriteLine("Example: Spectral Longsword, Troll Bonecrusher"); var temp = Console.ReadLine(); if (!String.IsNullOrWhiteSpace(temp)) { excludedGreens = PrinterConfigHelpers.ProcessExcludeGreensInput(temp); } config.ExcludedGreens.UnionWith(excludedGreens); } Console.WriteLine("Output Path without filename (defaultpath = Desktop\\GrimIAPrinterOutput):"); Console.WriteLine("Example: C:\\Users\\Test\\Desktop\\"); string outputPath = Console.ReadLine(); if (!String.IsNullOrWhiteSpace(outputPath)) { config.OutputPath = outputPath; } Console.WriteLine("Enter Outputformat (enter for default = plaintext)"); Console.Write("Options: "); bool firstOption = true; foreach (var option in Enum.GetNames(typeof(FormatEnum))) { if (!firstOption) { Console.Write(", "); } else { firstOption = false; } Console.Write(option); } Console.WriteLine(); string formatOption = Console.ReadLine(); if (!String.IsNullOrWhiteSpace(formatOption)) { config.Format = FormatEnumHelpers.StringToFormatEnum(formatOption); } return(config); }
public Card(string title, Guid cardId, RarityEnum rarity) { Title = title; CardId = cardId; Rarity = rarity; }