// Use this for initialization void Start() { waitTime = 1.0f / fps; rotateDegreePerSecond = 1000f; originalRotationValue = transform.rotation; cw = true; alphaSpeed = 0.03f; isReady = false; manager = GameObject.Find("_Manager").GetComponent <CameraScript>(); rareCard = GetComponentInChildren <RareCard>(); randomCard = GetComponentInChildren <RandomCard>(); rareCard.disableRare(); ripple = GetComponentInChildren <rippleSharp>(); ripple.disableObject(); Gameback = GetComponentInChildren <BackCard>(); cheat = false; }
// Use this for initialization void Start() { waitTime = 1.0f / fps; rotateDegreePerSecond = 1000f; originalRotationValue = transform.rotation; cw = true; alphaSpeed = 0.03f; isReady = false; manager = GameObject.Find("_Manager").GetComponent<CameraScript>(); rareCard = GetComponentInChildren<RareCard>(); randomCard = GetComponentInChildren<RandomCard>(); rareCard.disableRare(); ripple = GetComponentInChildren<rippleSharp>(); ripple.disableObject(); Gameback = GetComponentInChildren<BackCard>(); cheat = false; }