public void OnSubmit()
    {
        var PlayerData = new RankingPlayerData();

        PlayerData.PlayerName = PlayerNameField.text;
        PlayerData.Score      = 100;

        var ScoreSystem       = GameObject.FindGameObjectWithTag("ScoreSystem");
        var ScoreSystemClient = ScoreSystem.GetComponent <OnlineScoreSystemClient>();

        ScoreSystemClient.SendScore(PlayerData);
        ScoreSystemClient.UpdateRanking();
    }
Exemple #2
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    /// <summary>
    /// スコアを送信します。
    /// </summary>
    /// <param name="Data">送信するデータ</param>
    public void SendScore(RankingPlayerData Data)
    {
        WebClient           HttpClient = new WebClient();
        NameValueCollection PostValues = new NameValueCollection();

        PostValues.Add("PlayerName", Data.PlayerName);
        PostValues.Add("Score", Data.Score.ToString());

        try {
            var Response             = HttpClient.UploadValues(URL, PostValues);
            var ResponseStringOffset = 3;
            var ResponseString       = Encoding.UTF8.GetString(Response, ResponseStringOffset, Response.Length - ResponseStringOffset);

            Debug.Log(ResponseString);
        } catch (WebException e) {
            Debug.Log("スコア送信に失敗しました。ネットワークへの接続状況を確認してください。\n Details : " + e.Message);
        }
    }
Exemple #3
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 /// <summary>
 /// ノードにプレイヤーのランキング情報を書き込みます。
 /// </summary>
 /// <param name="Data">書き込むプレイヤーの情報</param>
 public void SetPlayerData(int Rank, RankingPlayerData Data)
 {
     RankingText.text    = string.Format(RankingTextFormat, Rank);
     PlayerNameText.text = Data.PlayerName;
     ScoreText.text      = string.Format(ScoreTextFormat, Data.Score);
 }