public void UpdateRankContent()
    {
        if (WindObj == null || !WindObj.activeSelf)
        {
            return;
        }

        if (PlayerRole.Instance.RankManager.GetRankInfo() == null || PlayerRole.Instance.RelationManager.GetFriendMap() == null)
        {
            return;
        }
        m_RankList.Clear();
        ClearGird();
        if (PlayerRole.Instance.RankManager.GetRankInfo().ContainsKey((byte)m_RankType) == false)
        {
            return;
        }
        m_ScrollTrans.localPosition = new Vector3(64, 104, 0);
        m_UIPanel.clipOffset        = new Vector2(55.27f, -150);
        m_UIScrollView.ResetPosition();
        foreach (KeyValuePair <uint, tagRankInfo> map in PlayerRole.Instance.RankManager.GetRankInfo()[(byte)m_RankType].RankMap)
        {
            RankItemUI rank = new RankItemUI(m_RankType, map.Value);
            rank.Init(m_BaseChild);
            m_RankList.Add(rank);
        }
        m_RankList.Sort(CompareItemByIndex);
        for (byte i = 0; i < m_RankList.Count; ++i)
        {
            m_Grid.AddChild(m_RankList[i].m_BaseTrans, false);
            m_RankList[i].ResetScale();
        }
    }
 static int CompareItemByIndex(RankItemUI item1, RankItemUI item2)
 {
     if (item1.RankInfo.bIndex > item2.RankInfo.bIndex)
     {
         return(1);
     }
     else
     {
         return(-1);
     }
 }
Exemple #3
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    public static RankItemUI CreateNew(Transform _parent)
    {
        GameObject go = null;

        UnityEngine.Object prefab = exResources.GetResource(ResourceType.GUI, "Ranking/RankingItem");
        go = Instantiate(prefab) as GameObject;
        go.transform.parent        = _parent;
        go.transform.localPosition = Vector3.zero;
        go.transform.localScale    = Vector3.one;
        go.SetActive(true);
        prefab = null;
        RankItemUI applyItem = go.GetComponent <RankItemUI>();

        if (applyItem == null)
        {
            applyItem = go.AddComponent <RankItemUI>();
        }
        return(applyItem);
    }
Exemple #4
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    void ShowRank()
    {
        List <guild_guard_rank> rankList = GameCenter.activityMng.ProtectActivityRankList;

        for (int i = 0, max = rankList.Count; i < max; i++)
        {
            RankItemUI item = null;
            if (!allItemList.TryGetValue(i, out item))
            {
                item           = RankItemUI.CreateNew(rankPanel.transform);
                allItemList[i] = item;
            }
            item = allItemList[i];
            if (item != null)
            {
                item.SetData(rankList[i], i);
            }
        }
        if (rankPanel != null)
        {
            rankPanel.repositionNow = true;
        }
    }