public static bool IsRangedDps(this GameObject unit) { var gameObject = unit as Character; return(gameObject != null && RangedDps.Contains(gameObject.CurrentJob)); }
public static bool IsDps(this GameObject tar) { var gameObject = tar as Character; return(gameObject != null && (RangedDps.Contains(gameObject.CurrentJob) || MeleeDps.Contains(gameObject.CurrentJob))); }