protected override RichText GetDisplayText(OccurrencePresentationOptions options, RangeOccurrence rangeOccurrence)
        {
            var processor = rangeOccurrence.GetSolution().NotNull("rangeOccurrence.GetSolution() != null")
                            .GetComponent <UnitySceneDataLocalCache>();
            var occurrence = (rangeOccurrence as UnityEditorOccurrence).NotNull("rangeOccurrence as UnityEditorOccurrence != null");
            var reference  = (occurrence.PrimaryReference as IUnityYamlReference).NotNull("occurrence.PrimaryReference as IUnityYamlReference != null");


            return(GetAttachedGameObjectName(processor, reference.ComponentDocument));
        }
Exemple #2
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        protected override RichText GetDisplayText(OccurrencePresentationOptions options, RangeOccurrence rangeOccurrence)
        {
            // false to show full scene path. Very expensive
            var unityPathSceneConsumer = new UnityPathSceneConsumer(true);
            var processor = rangeOccurrence.GetSolution().NotNull("rangeOccurrence.GetSolution() != null")
                            .GetComponent <UnitySceneProcessor>();
            var occurrence = (rangeOccurrence as UnityEditorOccurrence).NotNull("rangeOccurrence as UnityEditorOccurrence != null");
            var reference  = (occurrence.PrimaryReference as IUnityYamlReference).NotNull("occurrence.PrimaryReference as IUnityYamlReference != null");

            processor.ProcessSceneHierarchyFromComponentToRoot(reference.ComponentDocument, unityPathSceneConsumer);


            return(unityPathSceneConsumer.NameParts.FirstOrDefault() ?? "Unknown");
        }