private void Awake()
 {
     _camera       = GameObject.FindWithTag("Plan Camera").GetComponent <Camera>();
     trap          = prefab.GetComponent <TrapBase>();
     indicator     = GetComponent <RangeIndicator>();
     counter.count = initialCount;
 }
Exemple #2
0
 void OpenRangeIndicator()
 {
     if (!rangeIndicator)
     {
         rangeIndicator = RangeIndicator.CreateRangeIndicator(null, Vector3.zero, false, false).GetComponent <RangeIndicator>();
     }
     rangeIndicator.transform.GetChild(0).GetComponent <Renderer>().material.color = Color.green;
 }
Exemple #3
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 public void ShowRangeIndicator(float range)
 {
     if (this.rangeIndicatorGo == null)
     {
         this.rangeIndicatorGo = Instantiate <GameObject>(this.rangeIndicatorPf);
         this.rangeIndicator   = rangeIndicatorGo.GetComponent <RangeIndicator>();
     }
     rangeIndicator.Show(range);
 }
Exemple #4
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 /// <summary>
 /// Hide Range Indicator
 /// </summary>
 public void CancelRangeIndicator()
 {
     if (CurrentRangeIndicator != null)
     {
         CurrentRangeIndicator.OnHide();
         CurrentRangeIndicator.gameObject.SetActive(false);
         CurrentRangeIndicator = null;
     }
 }
Exemple #5
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    RangeIndicator rangeIndicator;     //Objet d'affichage de la portee

    //Initialise une tour a l'aide de sa base et de son arme
    public void Initialize(TowerBase towerBase, TowerWeapon towerWeapon)
    {
        TowerBase        = towerBase;                                 //Reference la base
        this.towerWeapon = towerWeapon;                               //Reference l'arme
        rangeIndicator   = GetComponentInChildren <RangeIndicator>(); //Reference l'objet de portee
        rangeIndicator.SetRange(towerWeapon.TowerRange);              //Met a jour la portee

        towerBase.associatedTower   = this;                           //Se definit comme tour de la base en entree
        towerWeapon.associatedTower = this;                           //Se definit comme tour de l'arme en entree
    }
    private void Awake()
    {
        worldObject            = GetComponentInParent <WorldObject>();
        selectionIndicatorHalo = GetComponentInChildren <SelectionIndicatorHalo>(true);
        //selectionIndicatorOrb = GetComponentInChildren<SelectionIndicatorOrb> (true);
        rangeIndicator = GetComponentInChildren <RangeIndicator>(true);

        selector         = GetComponentInChildren <Selector>();
        selectorWhenUp   = GetComponentInChildren <SelectorWhenUp>();
        selectorWhenDown = GetComponentInChildren <SelectorWhenDown>();
    }
 void Start()
 {
     cur      = this;
     camDepth = Camera.main.transform.position.z;
     if (Game.currentScene != Scene.BattlefieldEditor)
     {
         rangeIndicator         = RangeIndicator.CreateRangeIndicator(null, Vector3.zero, false, false).GetComponent <RangeIndicator> ();
         rangeIndicatorMaterial = rangeIndicator.transform.GetChild(0).GetComponent <Renderer> ().material;
     }
     flushTimer = 0;
 }
Exemple #8
0
    public void Init(Player player, float growRate, Vector3 expPt)
    {
        this.player   = player;
        this.growRate = growRate;
        mDamage       = Mathf.Lerp(damage.x, damage.y, growRate);
        mSplashRad    = Mathf.Lerp(splashRad.x, splashRad.y, growRate);

        spawnHeight = transform.position.y;
        rIndicator  = Instantiate(rangeIndicatorPrefab, expPt, Quaternion.identity).GetComponent <RangeIndicator>();
        rIndicator.Init(mSplashRad, Color.red, 360);
        rIndicator.gameObject.SetActive(true);

        StartCoroutine(IE_PlayFallingSound(Mathf.Lerp(0, 2.0f, growRate)));
    }
Exemple #9
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    /// <summary>
    /// Select and make visible the Range Indicator given by name.
    /// </summary>
    public void SelectRangeIndicator(string splatName)
    {
        CancelRangeIndicator();
        RangeIndicator indicator = GetRangeIndicator(splatName);

        // If current spell indicator uses same Range indicator then cancel it.
        if (CurrentSpellIndicator != null && CurrentSpellIndicator.RangeIndicator == indicator)
        {
            CancelSpellIndicator();
        }

        indicator.gameObject.SetActive(true);
        indicator.OnShow();
        CurrentRangeIndicator = indicator;
    }
Exemple #10
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    public override void Start()
    {
        base.Start();

        SetupModels();

        rIndicator = GetComponentInChildren <RangeIndicator>();
        rIndicator.Init(rIndicatorMaxRad.x, Color.red, 360);
        rIndicator.gameObject.SetActive(false);
        camShaker = Camera.main.GetComponent <CameraShakeSimpleScript>();

        followCamera.transform.Rotate(camRotOffset);
        camFollowPt = transform.position + camPosOffset;
        followCamera.transform.position = camFollowPt;

        sk2Button.Active(false);
        sk3Button.Active(false);
    }
Exemple #11
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    void OnEnable()
    {
        var t = GetComponent <TowerInfo>();

        if (t.type == TowerType.VisionTower)
        {
            range = t.vision;
        }
        else
        {
            range = t.range;
        }

        indicator   = GetComponent <RangeIndicator>();
        curPosition = transform.position;
        UpdateRange();

        indicator.enabled = false;
    }
    public static void Open(Vector3 position, Module _module)
    {
        if (cur)
        {
            Close();
            cur.module = _module;
            cur.gameObject.SetActive(true);
            cur.transform.position = (Vector2)position;
            for (int i = 0; i < cur.buttons.Length; i++)
            {
                cur.buttons[i].transform.position   = cur.transform.position;
                cur.buttons[i].transform.localScale = Vector3.zero;
            }
            cur.StartCoroutine(cur.Animate());
            cur.UpdateHoverContextElements();

            cur.rangeIndicator = RangeIndicator.CreateRangeIndicator(cur.module.gameObject, cur.module.transform.position, true, false).GetComponent <RangeIndicator> ();
            cur.rangeIndicator.GetComponentInChildren <SpriteRenderer> ().color = Color.green;
            cur.rangeIndicator.GetRange(cur.module.GetRange());
            UpdateButtons();
        }
    }
Exemple #13
0
    void UpdateRangeIndicator()
    {
        indicatorRange = 0f;
        RangeIndicator.ForceRequestRange(rootModule.gameObject, gameObject);
        rangeIndicator.transform.position = rootModule.transform.position;

        if (rootModule.moduleType == Module.Type.Weapon)
        {
            if (rootModule.parentBase)
            {
                rangeIndicator.GetRange(rootModule.parentBase.GetRange() * indicatorRange);
            }
            else
            {
                rangeIndicator.GetRange(indicatorRange * WeaponModule.indieRange);
            }
        }
        else
        {
            rangeIndicator.GetRange(indicatorRange);
        }
    }
    // Update is called once per frame
    void Update()
    {
        // Grap mouse position, and round it.
        worldMousePos = Camera.main.ScreenToWorldPoint(Input.mousePosition);
        pos           = RoundPos(worldMousePos, pModule ? pModule.moduleClass : 1);

        if (rangeIndicator)
        {
            rangeIndicator.GetRange(0f);
        }

        if (Input.GetButtonDown("Cancel"))
        {
            bool isPaused  = Game.isPaused;
            bool anyActive = Game.AnyActiveAboveOverlay();

            if (isPaused)
            {
                Game.game.TogglePause();
            }

            if (!CancelAll())
            {
                CloseAllWindows();
                if (!anyActive && !isPaused)
                {
                    Game.game.TogglePause();
                }
            }
        }

        if (isPlacing && !isEditingWalls && Game.currentScene != Scene.BattlefieldEditor)
        {
            rangeIndicator.transform.position = placementParent.position;

            if (!isRotting)
            {
                placePos = new Vector3(pos.x, pos.y, 0f);
                placeRot = Quaternion.Euler(0, 0, 90f);
            }

            UpdatePlacementSprite();
            GetHitModule();

            indicatorRange = 0f;
            RangeIndicator.ForceRequestRange(activePurchaseCopy, gameObject);

            if (hitModule)
            {
                placeRot = hitModule.transform.rotation;

                if (hitModule.moduleType == Module.Type.Weapon || hitModule.moduleType == Module.Type.Independent)
                {
                    rangeIndicator.GetRange(0f);
                }
                else if (pModule.moduleType == Module.Type.Weapon)
                {
                    if (hitModule.parentBase)
                    {
                        rangeIndicator.GetRange(indicatorRange * hitModule.parentBase.GetRange());
                    }
                    else
                    {
                        rangeIndicator.GetRange(indicatorRange * WeaponModule.indieRange);
                    }
                }
                else
                {
                    rangeIndicator.GetRange(indicatorRange);
                }
            }
            else
            {
                RangeIndicator.ForceRequestRange(pModule.gameObject, rangeIndicator.gameObject);
            }

            if (isRotting)
            {
                ang = Mathf.RoundToInt(Angle.CalculateAngle(placePos, pos) / 90f) * 90;
                if (Input.GetButton("LCtrl"))
                {
                    placeRot = Quaternion.Euler(0, 0, ang);
                }
            }
            else
            {
                ang = placeRot.eulerAngles.z;
            }

            if (Input.GetMouseButtonDown(1))
            {
                CancelPurchase();
            }

            if (!purchaseMenu.isOpen)
            {
                if (Input.GetMouseButtonUp(0))
                {
                    PlaceModule();
                }

                if (Input.GetMouseButtonDown(0))
                {
                    isRotting = true;
                }
            }
        }

        if (!EnemyManager.waveStarted)
        {
            if (!isPlacing && isEditingWalls)
            {
                wallGraphicStart = wallDragGraphic.transform.position + wallDragGraphic.transform.localScale / 2f;
                wallGraphicEnd   = wallDragGraphic.transform.position - wallDragGraphic.transform.localScale / 2f;

                if ((Input.GetMouseButtonDown(1) && wallDragStatus == WallDragStatus.Adding) || (Input.GetMouseButtonDown(0) && wallDragStatus == WallDragStatus.Removing))
                {
                    wallDragStatus = WallDragStatus.Inactive;
                }

                if (Input.GetMouseButtonDown(0) && wallDragStatus == WallDragStatus.Inactive && !(HoverContext.hoveringButton && HoverContext.hoveringButton.tag == "DarkOverlay"))
                {
                    wallDragStatus = WallDragStatus.Adding;
                    wallDragStart  = pos;
                    wallDragStart  = MovePosInsideBattlefield(pos, 0.5f);
                    wallDragGraphic.sharedMaterial.color = Color.green;
                }

                if (Input.GetMouseButtonUp(0) && wallDragStatus == WallDragStatus.Adding)
                {
                    wallDragStatus = WallDragStatus.Inactive;
                    Game.ChangeWalls(new Rect(wallGraphicStart.x, wallGraphicStart.y, wallGraphicEnd.x, wallGraphicEnd.y), Game.WallType.Player);
                    wallDragGraphic.sharedMaterial.color = Color.white;
                    HoverContext.ChangeText("");
                    Game.PlaySFXAudio(placementAudio);
                }


                if (Input.GetMouseButtonDown(1) && wallDragStatus == WallDragStatus.Inactive && !(HoverContext.hoveringButton && HoverContext.hoveringButton.tag == "DarkOverlay"))
                {
                    wallDragStatus = WallDragStatus.Removing;
                    wallDragStart  = MovePosInsideBattlefield(pos, 0.5f);
                    wallDragGraphic.sharedMaterial.color = Color.red;
                }

                if (Input.GetMouseButtonUp(1) && wallDragStatus == WallDragStatus.Removing)
                {
                    wallDragStatus = WallDragStatus.Inactive;
                    Game.ChangeWalls(new Rect(wallGraphicStart.x, wallGraphicStart.y, wallGraphicEnd.x, wallGraphicEnd.y), Game.WallType.None);
                    wallDragGraphic.sharedMaterial.color = Color.white;
                    HoverContext.ChangeText("");
                    Game.PlaySFXAudio(placementAudio);
                }

                if (wallDragStatus != WallDragStatus.Inactive)
                {
                    Vector3 locPos = MovePosInsideBattlefield(pos, 0.5f);

                    wallDragGraphic.transform.localScale            = new Vector3(Mathf.Abs(locPos.x - wallDragStart.x), Mathf.Abs(locPos.y - wallDragStart.y)) + Vector3.one;
                    wallDragGraphic.transform.position              = new Vector3(wallDragStart.x + (locPos.x - wallDragStart.x) / 2f, wallDragStart.y + (locPos.y - wallDragStart.y) / 2f);
                    wallDragGraphic.sharedMaterial.mainTextureScale = new Vector2(wallDragGraphic.transform.localScale.x, wallDragGraphic.transform.localScale.y);

                    //Vector3 absStart = new Vector3(Mathf.Abs(wallDragStart.x), Mathf.Abs(wallDragStart.y));
                    //Vector3 absPos = new Vector3(Mathf.Abs(pos.x), Mathf.Abs(pos.y));



                    Rect rect = Game.PositivizeRect(new Rect(wallGraphicStart.x, wallGraphicStart.y, wallGraphicEnd.x, wallGraphicEnd.y));

                    int rectX = Mathf.RoundToInt(rect.x);
                    int rectY = Mathf.RoundToInt(rect.y);
                    int rectW = Mathf.RoundToInt(rect.width);
                    int rectH = Mathf.RoundToInt(rect.height);

                    if (wallDragStatus == WallDragStatus.Adding)
                    {
                        HoverContext.ChangeText("Cost: " + Game.GetWallingCost(rectX, rectY, rectW, rectH, Game.WallType.Player));
                    }
                    else
                    {
                        HoverContext.ChangeText("Cost: " + Game.GetWallingCost(rectX, rectY, rectW, rectH, Game.WallType.None));
                    }
                }
                else
                {
                    wallDragGraphic.transform.position              = MovePosInsideBattlefield(pos, 0.5f) + Vector3.forward;
                    wallDragGraphic.transform.localScale            = Vector3.one;
                    wallDragGraphic.sharedMaterial.mainTextureScale = new Vector2(wallDragGraphic.transform.localScale.x, wallDragGraphic.transform.localScale.y);
                    HoverContext.ChangeText("");
                }
            }
        }

        if (!isPlacing && !isEditingWalls && Game.currentScene != Scene.BattlefieldEditor)
        {
            Ray        ray = Camera.main.ScreenPointToRay(Input.mousePosition);
            RaycastHit hit;

            if (Physics.Raycast(ray, out hit, -camDepth * 2f, turretLayer))
            {
                Module mod = hit.collider.GetComponent <Module> ();

                if (HoverContext.cur.IsReachable(mod.transform))
                {
                    hoverMarker.transform.position   = hit.collider.transform.position + Vector3.forward * (camDepth + 1);
                    hoverMarker.transform.localScale = Vector3.one * mod.moduleClass;
                }

                if (isUpgrading)
                {
                    upgradingMarker.transform.position = hit.collider.transform.position + Vector3.right * mod.moduleClass * 2f;
                    if (mod.GetUpgradeCost((int)mod.moduleType) > Game.credits || !mod.IsAssemblyUpgradeable(-1))
                    {
                        upgradingMarker.color = Color.red;
                    }
                    else
                    {
                        upgradingMarker.color = Color.green;
                    }
                }
            }
            else if (contextMenu && !contextMenu.gameObject.activeSelf)
            {
                hoverMarker.transform.position     = Vector3.right * 10000f;
                upgradingMarker.transform.position = (Vector3)(Vector2)(Camera.main.ScreenToWorldPoint(Input.mousePosition) + Vector3.right * 2f) + Vector3.forward * (camDepth + 1f);
                upgradingMarker.color = Color.white;
            }
        }

        if (isUpgrading)
        {
            if (Input.GetMouseButtonDown(1))
            {
                CancelAll();
            }
        }
    }
Exemple #15
0
 public void instantiateRangeIndicator(GameObject player)
 {
     rangeIndicator = new RangeIndicator();
     rangeIndicator.Initialize(player);
     indicatorActive = false;
 }
Exemple #16
0
    //Fonction appellee lorsque le joueur confirme
    public void ConfirmChoice()
    {
        if (TowerPlacement.Instance != null)
        {
            TowerPlacement.Instance.DeleteInstance();
            return;
        }
        else
        {
            DisplayCancelText();
        }

        GameObject     tower          = Instantiate(towerPrefab);                      //On cree une nouvelle tour
        TowerPlacement towerPlacement = tower.GetComponent <TowerPlacement>();         //On recupere l'objet gerant le placement d'une tour

        SpriteRenderer[] renderers = tower.GetComponentsInChildren <SpriteRenderer>(); //On recupere les differents affichages

        towerPlacement.towerFabric = this;                                             // On rappel la fabrique a la nouvelle instance

        foreach (SpriteRenderer renderer in renderers)
        {
            switch (renderer.name)
            {
            case "Base":     //On met l'affichage de la base a jour
                renderer.sprite           = baseImage.sprite;
                towerPlacement.baseSprite = baseImage.sprite;
                break;

            case "Weapon":     //On met l'affichage de l'arme a jour
                renderer.sprite             = weaponImage.sprite;
                towerPlacement.weaponSprite = weaponImage.sprite;
                break;
            }
        }
        towerPlacement.baseType   = currentBasePick;   //On communique a l'objet le type de base choisi
        towerPlacement.weaponType = currentWeaponPick; //On communique a l'objet le type d'arme choisi
        towerPlacement.SetCost(cost);                  //On definit le cout de la tour a placer

        //On ajoute un affichage de la portee de la tour
        RangeIndicator rangeIndicator = Instantiate(towerRangeIndicator, towerPlacement.transform).GetComponent <RangeIndicator>();
        float          range;

        switch (currentWeaponPick) //On recupere la portee en fonction du type d'arme
        {
        case WeaponType.Balliste:
            range = GameBalance.Ballista.range;
            break;

        case WeaponType.Mortier:
            range = GameBalance.Mortar.range;
            break;

        default:
            Debug.LogError("Arme inexistante !");
            return;
        }
        rangeIndicator.SetRange(range);              //On met a jour la portee a afficher
        rangeIndicator.SetSelected(true);            //On active l'affichage de la portee

        PlaySoundOnEvent.Instance.PlayTowerForged(); //On joue le son de forge de tour
    }
        public static WalkerIndicator getIndicatorByString(string input)
        {
            string[] args;

            if (input.Contains("_") == false)
            {
                args = new string[] { input }
            }
            ;
            else
            {
                args = input.Split('_');
            }

            WalkerIndicator selected = null;

            if (args[0] == BolingerBandsIndicator.Name)
            {
                selected = new BolingerBandsIndicator(long.Parse(args[1]), double.Parse(args[2]));
            }

            if (args[0] == MACDContinousIndicator.Name)
            {
                selected = new MACDContinousIndicator(long.Parse(args[1]), long.Parse(args[2]), long.Parse(args[3]));
            }

            if (args[0] == MACDIndicator.Name)
            {
                selected = new MACDIndicator(long.Parse(args[1]), long.Parse(args[2]), long.Parse(args[3]));
            }

            if (args[0] == MovingAverageIndicator.Name)
            {
                selected = new MovingAverageIndicator(long.Parse(args[1]));
            }

            if (args[0] == MovingAveragePriceSubtractionIndicator.Name)
            {
                selected = new MovingAveragePriceSubtractionIndicator(long.Parse(args[1]));
            }

            if (args[0] == MovingAverageSubtractionIndicator.Name)
            {
                selected = new MovingAverageSubtractionIndicator(long.Parse(args[1]), long.Parse(args[2]));
            }

            if (args[0] == MovingAverageSubtractionCrossoverIndicator.Name)
            {
                selected = new MovingAverageSubtractionCrossoverIndicator(long.Parse(args[1]), long.Parse(args[2]));
            }

            if (args[0] == RangeIndicator.Name)
            {
                selected = new RangeIndicator(long.Parse(args[1]));
            }

            if (args[0] == RSIBorderCrossoverIndicator.Name)
            {
                selected = new RSIBorderCrossoverIndicator(long.Parse(args[1]), double.Parse(args[2]));
            }

            if (args[0] == RSIBorderIndicator.Name)
            {
                selected = new RSIBorderIndicator(long.Parse(args[1]), double.Parse(args[2]));
            }

            if (args[0] == RSIIndicator.Name)
            {
                selected = new RSIIndicator(long.Parse(args[1]));
            }

            if (args[0] == RSIMACrossoverContinousIndicator.Name)
            {
                selected = new RSIMACrossoverContinousIndicator(long.Parse(args[1]), long.Parse(args[2]));
            }

            if (args[0] == RSIMACrossoverIndicator.Name)
            {
                selected = new RSIMACrossoverIndicator(long.Parse(args[1]), long.Parse(args[2]));
            }

            if (args[0] == StandartDeviationIndicator.Name)
            {
                selected = new StandartDeviationIndicator(long.Parse(args[1]));
            }

            if (args[0] == StochBorderCrossoverIndicator.Name)
            {
                selected = new StochBorderCrossoverIndicator(long.Parse(args[1]), double.Parse(args[2]));
            }

            if (args[0] == StochBorderIndicator.Name)
            {
                selected = new StochBorderIndicator(long.Parse(args[1]), double.Parse(args[2]));
            }

            if (args[0] == StochIndicator.Name)
            {
                selected = new StochIndicator(long.Parse(args[1]));
            }

            if (args[0] == TestIndicator.Name)
            {
                selected = new TestIndicator();
            }

            if (args[0] == TimeDayOfWeekIndicator.Name)
            {
                selected = new TimeDayOfWeekIndicator();
            }

            if (args[0] == TimeOfDayIndicator.Name)
            {
                selected = new TimeOfDayIndicator();
            }

            if (args[0] == TimeOpeningHoursIndicator.Name)
            {
                selected = new TimeOpeningHoursIndicator();
            }

            if (args[0] == VolumeAtPriceIndicator.Name)
            {
                selected = new VolumeAtPriceIndicator(long.Parse(args[1]), double.Parse(args[2]), long.Parse(args[3]));
            }

            if (selected == null)
            {
                throw new Exception("Name not found: " + args[0]);
            }

            if (selected.getName() != input)
            {
                throw new Exception(input + " != " + selected.getName());
            }

            return(selected);
        }
Exemple #18
0
        public static WalkerIndicator getRandomIndicator()
        {
            WalkerIndicator theIndicator = null;

            long timeframeOne   = z.Next(1, 2880) * 60 * 1000;
            long timeframeTwo   = z.Next(1, 2880) * 60 * 1000;
            long timeFrameThree = z.Next(1, 2880) * 60 * 1000;

            long timeFrameSmaller = z.Next(1, 2880) * 60 * 1000;

            switch (z.Next(0, 18)) //Todo: set max value for choosing the indicator
            {
            case 0:
                theIndicator = new BolingerBandsIndicator(timeframeOne, getRanDouble(1d, 5d));
                break;

            case 1:
                theIndicator = new MACDContinousIndicator(timeframeOne, timeframeTwo, timeFrameSmaller);
                break;

            case 2:
                theIndicator = new MACDIndicator(timeframeOne, timeframeTwo, timeFrameSmaller);
                break;

            case 3:
                theIndicator = new MovingAveragePriceSubtractionIndicator(timeframeOne);
                break;

            case 4:
                theIndicator = new MovingAverageSubtractionCrossoverIndicator(timeframeOne, timeframeTwo);
                break;

            case 5:
                theIndicator = new MovingAverageSubtractionIndicator(timeframeOne, timeframeTwo);
                break;

            case 6:
                theIndicator = new RangeIndicator(timeframeOne);
                break;

            case 7:
                theIndicator = new RSIBorderCrossoverIndicator(timeframeOne, getRanDouble(0.1, 0.4));
                break;

            case 8:
                theIndicator = new RSIBorderIndicator(timeframeOne, getRanDouble(0.1, 0.4));
                break;

            case 9:
                theIndicator = new RSIIndicator(timeframeOne);
                break;

            case 10:
                theIndicator = new RSIMACrossoverContinousIndicator(timeframeOne, timeFrameSmaller);
                break;

            case 11:
                theIndicator = new RSIMACrossoverIndicator(timeframeOne, timeFrameSmaller);
                break;

            case 12:
                theIndicator = new StandartDeviationIndicator(timeframeOne);
                break;

            case 13:
                theIndicator = new StochBorderCrossoverIndicator(timeframeOne, getRanDouble(0.1, 0.4));
                break;

            case 14:
                theIndicator = new StochBorderIndicator(timeframeOne, getRanDouble(0.1, 0.4));
                break;

            case 15:
                theIndicator = new StochIndicator(timeframeOne);
                break;

            case 16:
                theIndicator = new VolumeAtPriceIndicator(timeframeOne, getRanDouble(0.0003, 0.002), z.Next(1000 * 30, 1000 * 60 * 10));
                break;     //Not sure about stepsize todo

            case 17:
                theIndicator = new TimeOfDayIndicator();     //Only once?
                break;

            case 18:
                theIndicator = new TimeDayOfWeekIndicator();     //Todo: Only once?
                break;

            default:
                throw new Exception("Fired a unexpected random value");
            }

            return(theIndicator);
        }
Exemple #19
0
 public void instantiateRangeIndicator(GameObject player)
 {
     rangeIndicator = new RangeIndicator ();
     rangeIndicator.Initialize (player);
     indicatorActive = false;
 }