public static void Update() { Randomizer.UpdateMessages(); if (Characters.Sein && SkillTreeManager.Instance != null && SkillTreeManager.Instance.NavigationManager.IsVisible) { if (Characters.Sein.IsSuspended) { SkillTreeManager.Instance.NavigationManager.FadeAnimator.SetParentOpacity(1f); } else { SkillTreeManager.Instance.NavigationManager.FadeAnimator.SetParentOpacity(RandomizerSettings.AbilityMenuOpacity); } } Randomizer.Tick(); if (Characters.Sein && !Characters.Sein.IsSuspended) { RandomizerBonus.Update(); if (!Randomizer.ColorShift) { RandomizerColorManager.UpdateColors(); } Randomizer.UpdateHoruCutsceneStatus(); if (Characters.Sein.Inventory.GetRandomizerItem(82) > 0 && Items.NightBerry != null) { Items.NightBerry.transform.position = new Vector3(-910f, -300f); Characters.Sein.Inventory.SetRandomizerItem(82, 0); } if (RandomizerBonusSkill.LevelExplosionCooldown > 0) { RandomizerBonusSkill.LevelExplosionCooldown--; if (RandomizerBonusSkill.LevelExplosionCooldown > 10) { Characters.Sein.Energy.SetCurrent(RandomizerBonusSkill.OldEnergy); Characters.Sein.Mortality.Health.SetAmount(RandomizerBonusSkill.OldHealth); } } if (Randomizer.Chaos) { RandomizerChaosManager.Update(); } if (Randomizer.Sync) { RandomizerSyncManager.Update(); } if (Randomizer.Warping > 0) { if (Randomizer.DelayedWarp) { Randomizer.DelayedWarp = false; Randomizer.WarpTo(Randomizer.WarpTarget, Randomizer.Warping); } else { Characters.Sein.Position = Randomizer.WarpTarget; Characters.Sein.Speed = new Vector3(0f, 0f); Characters.Ori.Position = new Vector3(Randomizer.WarpTarget.x, Randomizer.WarpTarget.y - 5); bool loading = false; foreach (SceneManagerScene sms in Scenes.Manager.ActiveScenes) { if (sms.CurrentState == SceneManagerScene.State.Loading) { loading = true; break; } } if (!loading) { Randomizer.Warping--; } if (Randomizer.Warping == 0 && Randomizer.SaveAfterWarp) { GameController.Instance.CreateCheckpoint(); GameController.Instance.SaveGameController.PerformSave(); Randomizer.SaveAfterWarp = false; } } } else if (Randomizer.Returning) { Characters.Sein.Position = new Vector3(189f, -215f); if (Scenes.Manager.CurrentScene.Scene == "sunkenGladesRunaway") { Randomizer.Returning = false; } } } if (CreditsActive) { return; } if (RandomizerRebinding.ReloadSeed.IsPressed()) { Randomizer.initialize(); Randomizer.showSeedInfo(); return; } if (RandomizerRebinding.ShowStats.IsPressed() && Characters.Sein) { RandomizerStatsManager.ShowStats(10); return; } if (RandomizerRebinding.ListTrees.IsPressed() && Characters.Sein) { Randomizer.MessageQueueTime = 0; RandomizerTrackedDataManager.ListTrees(); return; } if (RandomizerRebinding.ListRelics.IsPressed() && Characters.Sein) { Randomizer.MessageQueueTime = 0; RandomizerTrackedDataManager.ListRelics(); return; } if (RandomizerRebinding.ListMapAltars.IsPressed() && Characters.Sein) { Randomizer.MessageQueueTime = 0; RandomizerTrackedDataManager.ListMapstones(); return; } if (RandomizerRebinding.ListTeleporters.IsPressed() && Characters.Sein) { Randomizer.MessageQueueTime = 0; RandomizerTrackedDataManager.ListTeleporters(); return; } if (RandomizerRebinding.BonusSwitch.IsPressed() && Characters.Sein) { RandomizerBonusSkill.SwitchBonusSkill(); return; } if (RandomizerRebinding.BonusToggle.IsPressed() && Characters.Sein) { RandomizerBonusSkill.ActivateBonusSkill(); return; } if (RandomizerRebinding.BonusSwitch.IsPressed() && Characters.Sein) { RandomizerBonusSkill.SwitchBonusSkill(); return; } if (RandomizerRebinding.ReplayMessage.IsPressed()) { Randomizer.playLastMessage(); return; } if (RandomizerRebinding.ReturnToStart.IsPressed() && Characters.Sein && Randomizer.Warping <= 0) { if (Randomizer.AltRDisabled || RandomizerBonus.AltRDisabled()) { Randomizer.printInfo("Return to start is disabled!"); return; } Randomizer.returnToStart(); return; } if (RandomizerRebinding.ShowProgress.IsPressed() && Characters.Sein) { Randomizer.MessageQueueTime = 0; Randomizer.showProgress(); return; } if (RandomizerRebinding.ColorShift.IsPressed()) { string obj = "Color shift enabled"; if (Randomizer.ColorShift) { obj = "Color shift disabled"; } else { Randomizer.changeColor(); } Randomizer.ColorShift = !Randomizer.ColorShift; Randomizer.printInfo(obj); } if (RandomizerRebinding.ToggleChaos.IsPressed() && Characters.Sein) { if (Randomizer.Chaos) { Randomizer.showChaosMessage("Chaos deactivated"); Randomizer.Chaos = false; RandomizerChaosManager.ClearEffects(); return; } Randomizer.showChaosMessage("Chaos activated"); Randomizer.Chaos = true; return; } else if (RandomizerRebinding.ChaosVerbosity.IsPressed() && Randomizer.Chaos) { Randomizer.ChaosVerbose = !Randomizer.ChaosVerbose; if (Randomizer.ChaosVerbose) { Randomizer.showChaosMessage("Chaos messages enabled"); return; } Randomizer.showChaosMessage("Chaos messages disabled"); return; } else { if (RandomizerRebinding.ForceChaosEffect.IsPressed() && Randomizer.Chaos && Characters.Sein) { RandomizerChaosManager.SpawnEffect(); return; } return; } }
// Token: 0x06003746 RID: 14150 RVA: 0x000E0F2C File Offset: 0x000DF12C public static void Update() { Randomizer.UpdateMessages(); if (Characters.Sein && !Characters.Sein.IsSuspended) { Characters.Sein.Mortality.Health.GainHealth((float)RandomizerBonus.HealthRegeneration() * (Characters.Sein.PlayerAbilities.HealthEfficiency.HasAbility ? 0.0016f : 0.0008f)); Characters.Sein.Energy.Gain((float)RandomizerBonus.EnergyRegeneration() * (Characters.Sein.PlayerAbilities.EnergyEfficiency.HasAbility ? 0.0003f : 0.0002f)); if (Randomizer.ForceTrees && Scenes.Manager.CurrentScene != null && Scenes.Manager.CurrentScene.Scene == "catAndMouseResurrectionRoom" && RandomizerBonus.SkillTreeProgression() < 10) { Randomizer.MessageQueue.Enqueue("Trees (" + RandomizerBonus.SkillTreeProgression().ToString() + "/10)"); if (Randomizer.Entrance) { Randomizer.EnterDoor(new Vector3(-242f, 489f)); } else { Characters.Sein.Position = new Vector3(20f, 105f); } } if (Randomizer.Chaos) { RandomizerChaosManager.Update(); } if (Randomizer.Sync) { RandomizerSyncManager.Update(); } if (Randomizer.Returning) { Characters.Sein.Position = new Vector3(189f, -215f); Characters.Ori.Position = new Vector3(190f, -210f); Randomizer.Returning = false; } } if (RandomizerRebinding.ReplayMessage.IsPressed()) { Randomizer.playLastMessage(); return; } if (RandomizerRebinding.ReturnToStart.IsPressed() && Characters.Sein) { Randomizer.returnToStart(); return; } if (RandomizerRebinding.ReloadSeed.IsPressed()) { Randomizer.initialize(); Randomizer.showSeedInfo(); return; } if (RandomizerRebinding.ShowProgress.IsPressed() && Characters.Sein) { Randomizer.showProgress(); return; } if (RandomizerRebinding.ColorShift.IsPressed()) { string obj = "Color shift enabled"; if (Randomizer.ColorShift) { obj = "Color shift disabled"; } Randomizer.ColorShift = !Randomizer.ColorShift; Randomizer.MessageQueue.Enqueue(obj); } if (RandomizerRebinding.ToggleChaos.IsPressed() && Characters.Sein) { if (Randomizer.Chaos) { Randomizer.showChaosMessage("Chaos deactivated"); Randomizer.Chaos = false; RandomizerChaosManager.ClearEffects(); return; } Randomizer.showChaosMessage("Chaos activated"); Randomizer.Chaos = true; return; } else if (RandomizerRebinding.ChaosVerbosity.IsPressed() && Randomizer.Chaos) { Randomizer.ChaosVerbose = !Randomizer.ChaosVerbose; if (Randomizer.ChaosVerbose) { Randomizer.showChaosMessage("Chaos messages enabled"); return; } Randomizer.showChaosMessage("Chaos messages disabled"); return; } else { if (RandomizerRebinding.ForceChaosEffect.IsPressed() && Randomizer.Chaos && Characters.Sein) { RandomizerChaosManager.SpawnEffect(); return; } return; } }