// Start is called before the first frame update void Start() { size = new Vector2(11, 11); /* * List<bool> testWorld = new List<bool> { * true, true, true, true, true, true, true, true, true, true, true, * true, true, true, true, true, true, true, true, true, true, true, * true, true, true, true, true, true, true, true, true, true, true, * true, true, true, true, true, true, true, true, true, true, true, * true, true, true, true, true, true, true, true, true, true, true, * true, true, true, true, true, true, true, true, true, true, true, * true, true, true, true, true, true, true, true, true, true, true, * true, true, true, true, true, true, true, true, true, true, true, * true, true, true, true, true, true, true, true, true, true, true, * true, true, true, true, true, true, true, true, true, true, true, * true, true, true, true, true, true, true, true, true, true, true, }; */ Random.InitState(Mathf.FloorToInt(Time.time)); Randomizer randomizer = new Randomizer(); List <int> pathList = new List <int>(); pathList = randomizer.Brute(11); //List<Vector2> pathInOrder = randomizer.GetPath(); //PlaceOnPlane placeOnPlane = new PlaceOnPlane(); tileManager = gameObject.AddComponent <TileManager>(); tileManager.SetSize(size); tileManager.SetPrimitiveTiles(pathList); tileManager.SetupRoad(); tileManager.SetupGrass(); towerManager = gameObject.AddComponent <TowerManager>(); enemyManager = gameObject.AddComponent <EnemyManager>(); enemyManager.SetPath(tileManager.getTilePath()); //enemyManager.SetPath(pathInOrder); enemyManager.SetMonkey(GameObject.FindGameObjectWithTag("BigFoot")); enemyManager.SetBear(GameObject.FindGameObjectWithTag("Bear")); enemyManager.SetWolf(GameObject.FindGameObjectWithTag("wolf")); enemyManager.SetBunny(GameObject.FindGameObjectWithTag("bunny")); enemyManager.SetGrassHopper(GameObject.FindGameObjectWithTag("grassHopper")); builder = gameObject.AddComponent <Builder>(); builder.SetVar(pointer, phoneCamera); builder.SetTowerManager(towerManager); }