public void movingForward() { if (Randomiser.withChance(values.tropeChance + values.timer.timeSinceLastTrope * 0.01f)) { values.currentTrope = values.adventureGenerator.getNextTrope(this); values.timer.updateLastTropeTime(); values.currentTrope.begin(values); changeState(JorneyData.State.standingTrope); } }