Exemple #1
0
 public void startMoving()
 {
     RandomeNumberGenerator.SetSeedFromSystemTime();
     GetEncapsulatingCell();
     //myNearCluster = getNearestCluster();
     sinkDirection = GetUniformDirection();
     PastDirections.Push(sinkDirection);
     if (Settings.Default.SinkSpeed > 0)
     {
         timer_changeInter.Interval = TimeSpan.FromSeconds(3);
         timer_changeInter.Start();
         timer_changeInter.Tick += timer_tick_speed;
         //Moves the sink according to its speed and direction
         timer_move.Interval = TimeSpan.FromSeconds(0.5);
         timer_move.Start();
         timer_move.Tick += timer_tick_move;
         //Changes the direction of the sink
         timer_checkSinkGoingOut.Interval = TimeSpan.FromSeconds(1);
         timer_checkSinkGoingOut.Tick    += timer_tick_direction;
         timer_checkSinkGoingOut.Start();
         timer_getNewDirection.Interval = TimeSpan.FromSeconds(getDirectionInterval());
         timer_getNewDirection.Tick    += timer_getNewDirection_Tick;
         timer_getNewDirection.Start();
     }
 }
Exemple #2
0
        public void RandomDeplayment()
        {
            PublicParamerters.NumberofNodes = myNetWork.Count;
            NeighborsDiscovery overlappingNodesFinder = new NeighborsDiscovery(myNetWork);

            overlappingNodesFinder.GetOverlappingForAllNodes();

            isCoverageSelected = true;

            DisplaySimulationParameters("Random");

            EngageMacAndRadioProcol();

            TopologyConstractor.BuildToplogy(Canvas_SensingFeild, myNetWork);
            // merged path
            PublicParamerters.clusterRadius = 100;

            RandomeNumberGenerator.SetSeedFromSystemTime();



            Ring.getCenterOfNetwork();
            foreach (Sensor sen in myNetWork)
            {
                sen.NetworkCenter    = PublicParamerters.networkCenter;
                sen.RingNeighborRule = new RingNeighbor(sen);
            }
            Ring.setInitialParameters(100, 10, Canvas_SensingFeild);
            Ring.startRingConstruction(); // RingNodes are all defined
        }
Exemple #3
0
        //start moving the sink here

        //Changes the interval between each one pixel move of the sink

        public void startMoving()
        {
            RandomeNumberGenerator.SetSeedFromSystemTime();

            timer_changeInter.Interval = TimeSpan.FromSeconds(3);
            timer_changeInter.Start();
            timer_changeInter.Tick += timer_tick_speed;
            //Moves the sink according to its speed and direction
            timer_move.Interval = TimeSpan.FromSeconds(0.5);
            timer_move.Start();
            timer_move.Tick += timer_tick_move;
            //Changes the direction of the sink
            timer_changeDir.Interval = TimeSpan.FromSeconds(2);
            timer_changeDir.Start();
            timer_changeDir.Tick += timer_tick_direction;
        }