public override bool battle() { int rand = Random_.Next(0, 2); string monster = getRandomMonster(); if (monster != null) { if (rand == 0) { Console.WriteLine("You got surrounded by enemies!"); normalFight oFight = new normalFight(monster, oHero); oFight.startFight(this); if (oHero.getLife() < 1) { return(true); } } } return(false); }
public static bool IsHitHelp(float rate, uint uiFactor) { uint count = (uint)(rate * uiFactor); return((uint)Random_.Range(0, uiFactor - 1) < count ? true : false); }