public void TheLengthShouldBeBetween1and10ForDictionary() { var result = RandomValue.Dictionary <long, sbyte>(); result.Count().ShouldBeInRange(1, 10); result.Keys.First().ShouldBeType <long>(); result.Values.First().ShouldBeType <sbyte>(); }
public void TheValuesShouldBeUniquForDictionary() { var result = RandomValue.Dictionary <int, Guid>(); var distinctValues = result.Values.Distinct(); distinctValues.Count().ShouldEqual(result.Count()); result.Keys.First().ShouldBeType <int>(); result.Values.First().ShouldBeType <Guid>(); }
public void AllItemsInTheKeysShouldBeUniqueForADictionary() { //There should be keys from 1 - 127. var length = 127; var result = RandomValue.Dictionary <sbyte, Guid>(length); for (int i = 0; i < length; i++) { result.ContainsKey((sbyte)i).ShouldBeTrue(); } result.Keys.First().ShouldBeType <sbyte>(); result.Values.First().ShouldBeType <Guid>(); }
public void RandomDictionaryWithRecursiveWillGenerateChildObjectsToTheSpecifiedDepthWithSettings() { var result = RandomValue.Dictionary <int, ObjectWithRecursiveCollections>(Depth2Settings); result.Count().ShouldBeInRange(1, 3); var depth1 = result.FirstOrDefault(); depth1.Value.RecursiveDictionary.ShouldNotBeDefault(); depth1.Value.Int.ShouldNotBeDefault(); depth1.Value.RecursiveDictionary.Count.ShouldBeInRange(1, 3); var depth2 = depth1.Value.RecursiveDictionary.FirstOrDefault(); depth2.Value.RecursiveDictionary.ShouldNotBeDefault(); depth2.Value.Int.ShouldNotBeDefault(); depth2.Value.RecursiveDictionary.Count.ShouldBeInRange(1, 3); var depth3 = depth2.Value.RecursiveDictionary.FirstOrDefault(); depth3.Value.RecursiveDictionary.ShouldEqual(null); depth3.Value.Int.ShouldNotBeDefault(); }