public static float GetRandom(float inMin, float inMax, System.Random inRandom)
 {
     if ((double)inMin > (double)inMax)
     {
         inMax = inMax;
         inMin = inMax;
     }
     return(inMin + (inMax - inMin) * RandomUtility.GetRandom01(inRandom));
 }
    public static float GetRandomRoundedToStep(float inMin, float inMax, int nSteps)
    {
        //Debug.AssertFormat((nSteps > 1 ? 1 : 0) != 0, "Jason - Number of steps {0} is too few for GetRandomRoundedToStep method.", (object)nSteps);
        if ((double)inMin > (double)inMax)
        {
            float num = inMin;
            inMin = inMax;
            inMax = num;
        }
        float num1 = inMax - inMin;
        float num2 = inMin + num1 * (float)Math.Round(RandomUtility.GetRandom01() * (float)nSteps) / (float)nSteps;

        //Debug.AssertFormat(((double)num2 > (double)inMax ? 0 : ((double)num2 >= (double)inMin ? 1 : 0)) != 0, "Jason - Error in GetRandomRoundedToStep. Output {0} is outside requested range {1} - {2}", (object)num2, (object)inMin, (object)inMax);
        return(num2);
    }
 public static float GetRandom01()
 {
     return(RandomUtility.GetRandom01(RandomUtility.globalRandomInstance));
 }
 public static float GetRandomNormallyDistributed01()
 {
     return((float)Math.Sqrt(-2f * (float)Math.Log(RandomUtility.GetRandom01())) * (float)Math.Sin(6.283185f * RandomUtility.GetRandom01()));
 }