/// <summary> /// 增加建筑 /// </summary> /// <param name="addRate"></param> /// <param name="randomData"></param> /// <param name="startPosition"></param> /// <param name="buildingType"></param> public static bool AddBuilding(float addRate, uint randomData, Vector3Int startPosition, BuildingTypeEnum buildingType) { float randomRate; if (addRate < 0.00001f) { //概率小于万分之一的用RandomTools int seed = WorldCreateHandler.Instance.manager.GetWorldSeed(); RandomTools randomTools = RandomUtil.GetRandom(seed, startPosition.x, startPosition.y, startPosition.z); //生成概率 randomRate = randomTools.NextFloat(); } else { randomRate = WorldRandTools.GetValue(startPosition, randomData); } if (randomRate < addRate) { BuildingInfoBean buildingInfo = BiomeHandler.Instance.manager.GetBuildingInfo(buildingType); List <BuildingBean> listBuildingData = buildingInfo.listBuildingData; int randomAngle = WorldRandTools.Range(0, 4, startPosition) * 90; for (int i = 0; i < listBuildingData.Count; i++) { BuildingBean buildingData = listBuildingData[i]; Vector3Int targetPosition = startPosition + buildingData.GetPosition(); float createRate = WorldRandTools.GetValue(targetPosition); if (buildingData.randomRate == 0 || createRate < buildingData.randomRate) { VectorUtil.GetRotatedPosition(startPosition, targetPosition, new Vector3(0, randomAngle, 0)); WorldCreateHandler.Instance.manager.AddUpdateBlock(targetPosition, buildingData.blockId, (BlockDirectionEnum)buildingData.direction); } } return(true); } return(false); }
/// <summary> /// 增加世界之树 /// </summary> /// <param name="startPosition"></param> /// <param name="treeData"></param> public static void AddTreeForWorld(Vector3Int startPosition, BiomeForTreeData treeData) { //概率小于万分之一的用RandomTools int seed = WorldCreateHandler.Instance.manager.GetWorldSeed(); RandomTools randomTools = RandomUtil.GetRandom(seed, startPosition.x, startPosition.y, startPosition.z); //生成概率 float addRate = randomTools.NextFloat(); //高度 int treeHeight = WorldRandTools.Range(treeData.minHeight, treeData.maxHeight); if (addRate < treeData.addRate) { for (int y = 0; y < treeHeight; y++) { Vector3Int treeTrunkPosition = startPosition + Vector3Int.up * (y + 1); int trunkRange = treeData.trunkRange; for (int x = -trunkRange; x <= trunkRange; x++) { for (int z = -trunkRange; z <= trunkRange; z++) { if ((x == -trunkRange || x == trunkRange) && (z == -trunkRange || z == trunkRange)) { continue; } else if ((x == -trunkRange + 1 || x == trunkRange - 1) && (z == -trunkRange || z == trunkRange)) { continue; } else if ((z == -trunkRange + 1 || z == trunkRange - 1) && (x == -trunkRange || x == trunkRange)) { continue; } else { Vector3Int tempTrunkPosition = new(treeTrunkPosition.x + x, treeTrunkPosition.y, treeTrunkPosition.z + z); //生成树干 WorldCreateHandler.Instance.manager.AddUpdateBlock(tempTrunkPosition, treeData.treeTrunk); } if ((x == -trunkRange || x == trunkRange || z == -trunkRange || z == trunkRange) || ((x == -trunkRange + 1 || x == trunkRange - 1) && (z == -trunkRange || z == trunkRange)) || ((z == -trunkRange + 1 || z == trunkRange - 1) && (x == -trunkRange || x == trunkRange)) || ((x == -trunkRange + 2 || x == trunkRange - 2) && (z == -trunkRange || z == trunkRange)) || ((z == -trunkRange + 2 || z == trunkRange - 2) && (x == -trunkRange || x == trunkRange))) { //树盘 if (y == 0 || y == 1) { Vector3Int baseStartPosition = treeTrunkPosition + new Vector3Int(x, -1, z); int baseWith = WorldRandTools.Range(3, 6); for (int b = 0; b < baseWith; b++) { BlockDirectionEnum baseDirection = (x == -trunkRange ? BlockDirectionEnum.LeftForward : x == trunkRange ? BlockDirectionEnum.RightForward : z == -trunkRange ? BlockDirectionEnum.ForwardForward : z == trunkRange ? BlockDirectionEnum.BackForward : BlockDirectionEnum.LeftForward); int branchDirectionX = WorldRandTools.Range(0, 2); int branchDirectionY = WorldRandTools.Range(0, 2); int branchDirectionZ = WorldRandTools.Range(0, 2); int addPositionX; if (x == -trunkRange || x == trunkRange) { addPositionX = x > 0 ? 1 : -1; } else if (x == -trunkRange + 1 || x == trunkRange - 1 || x == -trunkRange + 2 || x == trunkRange - 2) { int tempRandom = WorldRandTools.Range(0, 2); if (tempRandom == 0) { addPositionX = x > 0 ? 1 : -1; } else { addPositionX = (branchDirectionX == 0 ? -1 : 1); } } else { addPositionX = (branchDirectionX == 0 ? -1 : 1); } int addPositionZ; if (z == -trunkRange || z == trunkRange) { addPositionZ = z > 0 ? 1 : -1; } else if (z == -trunkRange + 1 || z == trunkRange - 1 || z == -trunkRange + 2 || z == trunkRange - 2) { int tempRandom = WorldRandTools.Range(0, 2); if (tempRandom == 0) { addPositionZ = z > 0 ? 1 : -1; } else { addPositionZ = (branchDirectionZ == 0 ? -1 : 1); } } else { addPositionZ = (branchDirectionZ == 0 ? -1 : 1); } int addPositionY = (branchDirectionY == 0 ? -1 : 0); if (addPositionY == -1) { addPositionX = 0; addPositionZ = 0; baseDirection = BlockDirectionEnum.UpForward; } Vector3Int addPosition = new(addPositionX, addPositionY, addPositionZ); baseStartPosition += addPosition; //干 WorldCreateHandler.Instance.manager.AddUpdateBlock(baseStartPosition, treeData.treeTrunk, baseDirection); } } //枝 if (y > treeHeight / 2) { int addBranchRate = WorldRandTools.Range(0, 3); if (addBranchRate == 0) { int branchWith = WorldRandTools.Range(0, treeHeight / 2) + treeHeight / 4; Vector3Int branchStartPosition = treeTrunkPosition + new Vector3Int(x, 0, z); for (int b = 0; b < branchWith; b++) { BlockDirectionEnum branchDirection = (x == -trunkRange ? BlockDirectionEnum.LeftForward : x == trunkRange ? BlockDirectionEnum.RightForward : z == -trunkRange ? BlockDirectionEnum.ForwardForward : z == trunkRange ? BlockDirectionEnum.BackForward : BlockDirectionEnum.LeftForward); int branchDirectionX = WorldRandTools.Range(0, 2); int branchDirectionY = WorldRandTools.Range(0, 4); int branchDirectionZ = WorldRandTools.Range(0, 2); int addPositionX; if (x == -trunkRange || x == trunkRange) { addPositionX = x > 0 ? 1 : -1; } else if (x == -trunkRange + 1 || x == trunkRange - 1 || x == -trunkRange + 2 || x == trunkRange - 2) { int tempRandom = WorldRandTools.Range(0, 2); if (tempRandom == 0) { addPositionX = x > 0 ? 1 : -1; } else { addPositionX = (branchDirectionX == 0 ? -1 : 1); } } else { addPositionX = (branchDirectionX == 0 ? -1 : 1); } int addPositionZ; if (z == -trunkRange || z == trunkRange) { addPositionZ = z > 0 ? 1 : -1; } else if (z == -trunkRange + 1 || z == trunkRange - 1 || z == -trunkRange + 2 || z == trunkRange - 2) { int tempRandom = WorldRandTools.Range(0, 2); if (tempRandom == 0) { addPositionZ = z > 0 ? 1 : -1; } else { addPositionZ = (branchDirectionZ == 0 ? -1 : 1); } } else { addPositionZ = (branchDirectionZ == 0 ? -1 : 1); } int addPositionY = (branchDirectionY == 0 ? 1 : 0); Vector3Int addPosition = new(addPositionX, addPositionY, addPositionZ); branchStartPosition += addPosition; //干 WorldCreateHandler.Instance.manager.AddUpdateBlock(branchStartPosition, treeData.treeTrunk, branchDirection); //叶 if (b % 4 == 0) { int leavesRange = 2; for (int leavesX = -leavesRange; leavesX <= leavesRange; leavesX++) { for (int leavesY = -leavesRange; leavesY <= leavesRange; leavesY++) { for (int leavesZ = -leavesRange; leavesZ <= leavesRange; leavesZ++) { if (((leavesX == leavesRange || leavesX == -leavesRange) && (leavesY == leavesRange || leavesY == -leavesRange)) || ((leavesY == leavesRange || leavesY == -leavesRange) && (leavesZ == leavesRange || leavesZ == -leavesRange)) || ((leavesX == leavesRange || leavesX == -leavesRange) && (leavesZ == leavesRange || leavesZ == -leavesRange))) { continue; } Vector3Int leavesPosition = branchStartPosition + new Vector3Int(leavesX, leavesY, leavesZ); WorldCreateHandler.Instance.manager.AddUpdateBlock(leavesPosition, treeData.treeLeaves); } } } } } } } } } } } } }