Exemple #1
0
        /// <summary>
        /// Returns whether the EntityAIBase should begin execution.
        /// </summary>
        public override bool ShouldExecute()
        {
            TargetEntity = TheEntity.GetAttackTarget();

            if (TargetEntity == null)
            {
                return(false);
            }

            if (TargetEntity.GetDistanceSqToEntity(TheEntity) > (double)(Field_48331_g * Field_48331_g))
            {
                return(false);
            }

            Vec3D vec3d = RandomPositionGenerator.Func_48620_a(TheEntity, 16, 7, Vec3D.CreateVector(TargetEntity.PosX, TargetEntity.PosY, TargetEntity.PosZ));

            if (vec3d == null)
            {
                return(false);
            }
            else
            {
                MovePosX = vec3d.XCoord;
                MovePosY = vec3d.YCoord;
                MovePosZ = vec3d.ZCoord;
                return(true);
            }
        }
        /// <summary>
        /// Execute a one shot task or start executing a continuous task
        /// </summary>
        public override void StartExecuting()
        {
            InsidePosX = -1;

            if (EntityObj.GetDistanceSq(DoorInfo.GetInsidePosX(), DoorInfo.PosY, DoorInfo.GetInsidePosZ()) > 256D)
            {
                Vec3D vec3d = RandomPositionGenerator.Func_48620_a(EntityObj, 14, 3, Vec3D.CreateVector((double)DoorInfo.GetInsidePosX() + 0.5D, DoorInfo.GetInsidePosY(), (double)DoorInfo.GetInsidePosZ() + 0.5D));

                if (vec3d != null)
                {
                    EntityObj.GetNavigator().Func_48666_a(vec3d.XCoord, vec3d.YCoord, vec3d.ZCoord, 0.3F);
                }
            }
            else
            {
                EntityObj.GetNavigator().Func_48666_a((double)DoorInfo.GetInsidePosX() + 0.5D, DoorInfo.GetInsidePosY(), (double)DoorInfo.GetInsidePosZ() + 0.5D, 0.3F);
            }
        }
Exemple #3
0
        /// <summary>
        /// Returns whether the EntityAIBase should begin execution.
        /// </summary>
        public override bool ShouldExecute()
        {
            if (TheEntity.IsWithinHomeDistanceCurrentPosition())
            {
                return(false);
            }

            ChunkCoordinates chunkcoordinates = TheEntity.GetHomePosition();
            Vec3D            vec3d            = RandomPositionGenerator.Func_48620_a(TheEntity, 16, 7, Vec3D.CreateVector(chunkcoordinates.PosX, chunkcoordinates.PosY, chunkcoordinates.PosZ));

            if (vec3d == null)
            {
                return(false);
            }
            else
            {
                MovePosX = vec3d.XCoord;
                MovePosY = vec3d.YCoord;
                MovePosZ = vec3d.ZCoord;
                return(true);
            }
        }