public void SwitchToOff()
    {
        if (!enabled)
        {
            return;
        }

        enabled = false;
        if (_spriteChanger != null)
        {
            _spriteChanger.SwitchToOff();//.enabled = false;
        }
        if (!_playAudioOnSwitchToON)
        {
            return;
        }

        if (_randomPlayAudio != null)
        {
            _randomPlayAudio.Stop();
        }
        else if (audio != null)
        {
            audio.Stop();
        }
    }