public void SwitchToOff() { if (!enabled) { return; } enabled = false; if (_spriteChanger != null) { _spriteChanger.SwitchToOff();//.enabled = false; } if (!_playAudioOnSwitchToON) { return; } if (_randomPlayAudio != null) { _randomPlayAudio.Stop(); } else if (audio != null) { audio.Stop(); } }