private void OnTriggerEnter(Collider other)
 {
     if (other.gameObject == npc)
     {
         mover.SendMessage("SetReturning", false);
         mover.SendMessage("EndMove");
         mover.SendMessage("SetEnable", true);
         Debug.Log(npc + "가 원래자리로 돌아옴");
     }
 }
 private void OnTriggerEnter(Collider other)
 {
     if (other.gameObject == npc)
     {
         transform.localPosition = new Vector3(0, -1000, 0);
         mover.SendMessage("EndMove");
         Debug.Log("Collide" + other.name);
     }
 }