// Use this for initialization void Start() { mediumDifficultyDelay = 100; hardDifficultyDelay = mediumDifficultyDelay + 240; currentDifficulty = Difficulty.Easy; m_randomEvent = GameObject.FindObjectOfType <RandomEventTrigger>(); }
void Start() { effects = GameObject.FindObjectOfType <EffectsManager>(); endPoint = new Vector3(50, 10, 0); startPoint = transform.position; random = FindObjectOfType <RandomEventTrigger>(); index = 0; waited = false; invoked = false; }