// Use this for initialization
 void Start()
 {
     rigidbody2D = GetComponent <Rigidbody2D>();
     RaEn        = FindObjectOfType <RandomEnc> ();
 }
Exemple #2
0
    //private GameObject other;

    // Use this for initialization
    void Start()
    {
        RaEn = FindObjectOfType <RandomEnc> ();
    }