}        //GotoNewTime

        public void CalculateNetForce()
        {
            Vector2d net = new Vector2d();

            this.forceComponents = new List <Vector2d>();

            foreach (Rezinochka r in rezinochki)
            {
                Vector2d force = r.CalculateForce(this);

                this.forceComponents.Add(force);

                net += force;
            }

            forceNet = net;
        }