/// <summary> /// 初始化权值 /// </summary> public virtual void Randomize() { for (int i = 0; i < InputsCount; i++) { // 创建在 RandRange.Max 和 RandRange.Min 范围内的随机数 Weights[i] = RandRange.GetRan(); } }
/// <summary> /// 初始化权值阈值 /// </summary> public override void Randomize() { base.Randomize(); Threshold = RandRange.GetRan(); }