/// <summary> /// 初始化角色七维 /// </summary> /// <returns></returns> public PlayerSpecial InitPlayerSpecial() { PlayerSpecial ps = new PlayerSpecial { Strength = RandMethod.GetRandNumber(), Perception = RandMethod.GetRandNumber(), Endurance = RandMethod.GetRandNumber(), Charisma = RandMethod.GetRandNumber(), Intelligence = RandMethod.GetRandNumber(), Agility = RandMethod.GetRandNumber(), Luck = RandMethod.GetRandNumber() }; return(ps); }
public string CreatedNewPlayer(PlayerInfoCreatedModel model) { //创建基本信息 var vm = CreateVM <PlayerInfoApiVM>(); vm.Entity = new PlayerInfo() { Name = model.Name, NickName = model.NickName, IsAlive = true, BirthPlace = model.BirthPlace, ID = Guid.NewGuid(), Sect = 0, Sex = model.Sex }; string newplayerID = vm.Entity.ID.ToString(); vm.DoAdd(); //生成七维属性 var ps = new PlayerInitialization().InitPlayerSpecial(); ps.FK_PlayerGuId = newplayerID; DC.AddEntity(ps); //生成人物核心属性 PlayerAttribute //灵根 DC.AddEntity(new PlayerAttribute() { AttributeType = (int)EnumAttrbuteType.Core, AttrName = PlayerFields.BodySprit, AttrValue = model.BodySprit, FK_PlayerGuid = newplayerID }); //体魄 DC.AddEntity(new PlayerAttribute() { AttributeType = (int)EnumAttrbuteType.Core, AttrName = PlayerFields.Defense, AttrValue = ps.Endurance * 49, FK_PlayerGuid = newplayerID }); //血量 DC.AddEntity(new PlayerAttribute() { AttributeType = (int)EnumAttrbuteType.Core, AttrName = PlayerFields.Hp, AttrValue = (ps.Endurance * 2 + ps.Strength * 3) * 9, FK_PlayerGuid = newplayerID }); //神识 DC.AddEntity(new PlayerAttribute() { AttributeType = (int)EnumAttrbuteType.Core, AttrName = PlayerFields.Mind, AttrValue = ps.Perception * 49, FK_PlayerGuid = newplayerID }); //真元 DC.AddEntity(new PlayerAttribute() { AttributeType = (int)EnumAttrbuteType.Core, AttrName = PlayerFields.Mp, AttrValue = (ps.Strength * 2 + ps.Perception * 3) * 9, FK_PlayerGuid = newplayerID }); //初始化角色状态--境界、经验、寿元、精力、灵石仙玉 var playerState = new PlayerState() { StateLevel = SimpleState.Default.GetDescription() + SmallState.Inferior.GetDescription(), LevelExp = 0, LifeRemark = GlobalConsts.LifeDefaultRemark, CurrentLife = 15, MaxLifeTime = RandMethod.GetRandNumber(20, 80), Energy = 100, Gold = 0, Money = 0, }; playerState.FK_PlayerGuId = newplayerID; playerState.LifeRemark = PlayerBaseLogic.PlayerLifeRemark(playerState.CurrentLife, playerState.MaxLifeTime); //重定义人物宗门、境界 ,可不从练气初期开局--TODO DC.AddEntity(playerState); //分配人物初始资产 PlayerProperty DC.AddEntity(new PlayerProperty() { FK_PlayerGuId = newplayerID, ItemName = "道元真解", Level = RandMethod.GetRandNumber(0, 50), Value = RandMethod.GetRandNumber(0, 20000), TypeId = 1 }); //添加新手礼包 //生成随机词条 --TODO //生成特质 --TODO DC.SaveChanges(); //返回角色ID return(newplayerID); }