Exemple #1
0
    // Use this for initialization
    void Start()
    {
        raiseBehaviour = GetComponent <RaiseBehaviour>();
        isBound        = false;

        float diameter = GameplayConstants.ballRadius * 2;

        transform.localScale = new Vector3(GameplayConstants.tileEdgeSize - diameter, GameplayConstants.tileEdgeSize - diameter, diameter);
    }
Exemple #2
0
    // Use this for initialization
    void Start()
    {
        gameState = GameObject.FindGameObjectWithTag("GameState").GetComponent <GameStateBehaviour>();
        Mesh mesh = ConvertToFlat(GenerateMesh());

        meshFilter.mesh         = mesh;
        meshCollider.sharedMesh = mesh;

        raiseBehaviour = GetComponent <RaiseBehaviour>();
    }