// Use this for initialization void Start() { raiseBehaviour = GetComponent <RaiseBehaviour>(); isBound = false; float diameter = GameplayConstants.ballRadius * 2; transform.localScale = new Vector3(GameplayConstants.tileEdgeSize - diameter, GameplayConstants.tileEdgeSize - diameter, diameter); }
// Use this for initialization void Start() { gameState = GameObject.FindGameObjectWithTag("GameState").GetComponent <GameStateBehaviour>(); Mesh mesh = ConvertToFlat(GenerateMesh()); meshFilter.mesh = mesh; meshCollider.sharedMesh = mesh; raiseBehaviour = GetComponent <RaiseBehaviour>(); }