Exemple #1
0
 void Start()
 {
     raining = GameObject.Find("RainPrefab").GetComponent <RainScript>();
     raining.RainIntensity = 0;
     TreeColor             = gameObject.GetComponent <Renderer>();
     lightIntensity        = GameObject.Find("DirectionalLight").GetComponent <Light>();
 }
Exemple #2
0
    private void createPlayerRainWithIntensity(float intensity, RAKPlayer player)
    {
        RainScript rain = Instantiate(terrainMaster.getPlayerRainPrefab(), player.transform).GetComponent <RainScript>();

        rain.FollowCamera  = player.GetComponent <Camera>();
        rain.RainIntensity = intensity;
    }
 // Start is called before the first frame update
 void Start()
 {
     sun       = GameObject.Find("Sun");
     moon      = GameObject.Find("Moon");
     sunLight  = sun.GetComponent <Light>();
     moonLight = moon.GetComponent <Light>();
     rainMaker = gameObject.GetComponent <RainScript>();
 }
    void Start()
    {
        _DisplayItemScript = GetComponent <DisplayItemScript>();
        _UnityChanScript   = GetComponent <UnityChanScript>();
        _RainScript        = GetComponent <RainScript>();

        for (int i = 0; i < _DisplayItemScript.getItemList().Length; i++)
        {
            dropdownObject.options.Add(new TMPro.TMP_Dropdown.OptionData(_DisplayItemScript.getItemList()[i].name));
        }
        dropdownObject.captionText.text = dropdownObject.options[0].text;
    }
    void Start()
    {
        water_plain_100 = new WaterLevel(90, 97, 95, 100, 0);
        water_plain_80  = new WaterLevel(70, 77.8f, 95, 200, 0.001f);
        water_plain_60  = new WaterLevel(50, 58.55f, 95, 250, 0.001f);
        water_plain_40  = new WaterLevel(30, 37.7f, 95, 300, 0.001f);
        water_plain_20  = new WaterLevel(10, 18, 95, 200, 0.001f);

        s       = GameObject.Find("Slider").GetComponent <Slider>();
        t100    = GameObject.Find("f100").GetComponent <Toggle>();
        t80     = GameObject.Find("f080").GetComponent <Toggle>();
        t60     = GameObject.Find("f060").GetComponent <Toggle>();
        t40     = GameObject.Find("f040").GetComponent <Toggle>();
        t20     = GameObject.Find("f020").GetComponent <Toggle>();
        rscript = GameObject.Find("RainPrefab").GetComponent <RainScript>();


        url = "http://localhost:8000/wsp/";
    }
Exemple #6
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    // Use this for initialization
    void Start()
    {
        rain = GameObject.FindGameObjectWithTag("superRain").GetComponent <RainScript>();

        cameras = new Dictionary <string, GameObject>();
        for (byte i = 0; i < 10; i++)
        {
            cameras["autokam_" + i] = GameObject.FindGameObjectWithTag("autokam_" + i);
        }

        for (byte i = 0; i < 10; i++)
        {
            if (i != 1)
            {
                cameras["autokam_" + i].SetActive(false);
            }
        }

        rain.Camera = GameObject.FindGameObjectWithTag("MainCamera").GetComponent <Camera>();
    }
 void Start()
 {
     rainsc = GetComponent<RainScript>();
 }
Exemple #8
0
	void Start () {
        rain = GameObject.FindObjectOfType<RainScript>();
        black = GameObject.FindObjectOfType<RawImage>();
    }