private void UpdateCameraInRainCutter() { if (this.m_CameraMain == null) { this.m_CameraMain = Camera.main; } Camera cameraMain = this.m_CameraMain; if (cameraMain == null) { this.m_Material.SetFloat(this.m_ShaderInRainCutter, 0f); return; } RainCutter rainCutter = null; float num = 0f; foreach (RainCutter rainCutter2 in RainCutter.s_AllRainCutters) { float insideValue = rainCutter2.GetInsideValue(cameraMain.transform.position); if (num < insideValue) { num = insideValue; rainCutter = rainCutter2; } } if (rainCutter != null) { this.m_Material.SetMatrix(this.m_ShaderRainCutterMtx, rainCutter.transform.worldToLocalMatrix); } this.m_Material.SetFloat(this.m_ShaderInRainCutter, num); }
public void UnregisterRainCutter(RainCutter rain_cutter) { this.m_RainCutters.Remove(rain_cutter); }
public void RegisterRainCutter(RainCutter rain_cutter) { this.m_RainCutters.Add(rain_cutter); }