/*private void Update() * { * if(Input.GetKeyDown(KeyCode.A)) * { * EnterMenuState(); * } * if (Input.GetKeyDown(KeyCode.B)) * { * EnterGameState(); * } * if (Input.GetKeyDown(KeyCode.C)) * { * EnterSelectionState(); * } * }*/ public void EnterMenuState() { rail.MoveToMenu(); myState = GameState.Menu; menuCanvas.SetActive(true); selectionCanvas.SetActive(false); gameCanvas.SetActive(false); }