Exemple #1
0
        private void _addProtectShip(Dictionary <int, UIBattleShip> attackers, Dictionary <int, UIBattleShip> defenders, FleetType defType)
        {
            bool is_friend = (defType == FleetType.Friend) ? true : false;

            ShipModel_BattleAll[] array = (defType != 0) ? BattleTaskManager.GetBattleManager().Ships_f : BattleTaskManager.GetBattleManager().Ships_e;
            int num = 0;
            ShipModel_Defender attackTo;

            while (true)
            {
                if (num >= attackers.Count)
                {
                    return;
                }
                ShipModel_BattleAll shipModel_BattleAll = array[num];
                attackTo = _clsRaigeki.GetAttackTo(shipModel_BattleAll);
                if (shipModel_BattleAll != null && attackTo != null)
                {
                    RaigekiDamageModel attackDamage = _clsRaigeki.GetAttackDamage(attackTo.Index, is_friend);
                    if (attackDamage.GetProtectEffect(shipModel_BattleAll.TmpId))
                    {
                        break;
                    }
                }
                num++;
            }
            _isProtect[(int)defType] = true;
            _torpedoProtect.AddShipList(defenders[0], defenders[attackTo.Index], defType);
        }
 public void CreateTorpedoWake()
 {
     ShipModel_BattleAll[] ships_f = BattleTaskManager.GetBattleManager().Ships_f;
     ShipModel_BattleAll[] ships_e = BattleTaskManager.GetBattleManager().Ships_e;
     this._setProtect();
     for (int i = 0; i < this._fBattleship.get_Count(); i++)
     {
         ShipModel_BattleAll shipModel_BattleAll = ships_f[i];
         ShipModel_Defender  attackTo            = this._clsRaigeki.GetAttackTo(shipModel_BattleAll);
         if (shipModel_BattleAll != null && attackTo != null)
         {
             RaigekiDamageModel attackDamage = this._clsRaigeki.GetAttackDamage(attackTo.Index, false);
             int arg_76_0 = (!attackDamage.GetProtectEffect(shipModel_BattleAll.TmpId)) ? attackTo.Index : 0;
             if (attackDamage.GetHitState(shipModel_BattleAll.TmpId) == BattleHitStatus.Miss)
             {
                 this._dicIsMiss.get_Item(FleetType.Enemy)[attackTo.Index] = true;
             }
             if (attackDamage.GetHitState(shipModel_BattleAll.TmpId) == BattleHitStatus.Clitical)
             {
                 this._dicIsCriticall.get_Item(FleetType.Enemy)[attackTo.Index] = true;
             }
             Vector3 injection = new Vector3(this._eBattleship.get_Item(attackTo.Index).get_transform().get_position().x, 1f, this._eBattleship.get_Item(attackTo.Index).get_transform().get_position().z + 13f);
             Vector3 target    = new Vector3(this._eBattleship.get_Item(attackTo.Index).get_transform().get_position().x, this._eBattleship.get_Item(attackTo.Index).get_transform().get_position().y + 0.5f, this._eBattleship.get_Item(attackTo.Index).get_transform().get_position().z);
             this._listPSTorpedoWake.Add(this._createTorpedo(injection, target, true));
             this._isTorpedoHit[0] = true;
         }
     }
     for (int j = 0; j < this._eBattleship.get_Count(); j++)
     {
         ShipModel_BattleAll shipModel_BattleAll2 = ships_e[j];
         ShipModel_Defender  attackTo2            = this._clsRaigeki.GetAttackTo(shipModel_BattleAll2);
         if (shipModel_BattleAll2 != null && attackTo2 != null)
         {
             RaigekiDamageModel attackDamage2 = this._clsRaigeki.GetAttackDamage(attackTo2.Index, true);
             int arg_233_0 = (!attackDamage2.GetProtectEffect(shipModel_BattleAll2.TmpId)) ? attackTo2.Index : 0;
             if (attackDamage2.GetHitState(shipModel_BattleAll2.TmpId) == BattleHitStatus.Miss)
             {
                 this._dicIsMiss.get_Item(FleetType.Friend)[attackTo2.Index] = true;
             }
             if (attackDamage2.GetHitState(shipModel_BattleAll2.TmpId) == BattleHitStatus.Clitical)
             {
                 this._dicIsCriticall.get_Item(FleetType.Friend)[attackTo2.Index] = true;
             }
             Vector3 injection2 = new Vector3(this._fBattleship.get_Item(attackTo2.Index).get_transform().get_position().x, 1f, this._fBattleship.get_Item(attackTo2.Index).get_transform().get_position().z - 13f);
             Vector3 target2    = new Vector3(this._fBattleship.get_Item(attackTo2.Index).get_transform().get_position().x, this._fBattleship.get_Item(attackTo2.Index).get_transform().get_position().y + 0.5f, this._fBattleship.get_Item(attackTo2.Index).get_transform().get_position().z);
             this._listPSTorpedoWake.Add(this._createTorpedo(injection2, target2, true));
             this._isTorpedoHit[1] = true;
         }
     }
 }
        private bool _createTorpedoWakeOnes(bool isFriend)
        {
            FleetType key = (!isFriend) ? FleetType.Enemy : FleetType.Friend;
            Dictionary <int, UIBattleShip> dictionary  = (!isFriend) ? BattleTaskManager.GetBattleShips().dicEnemyBattleShips : BattleTaskManager.GetBattleShips().dicFriendBattleShips;
            Dictionary <int, UIBattleShip> dictionary2 = (!isFriend) ? BattleTaskManager.GetBattleShips().dicFriendBattleShips : BattleTaskManager.GetBattleShips().dicEnemyBattleShips;

            if (_dicIsAttack[key])
            {
                for (int i = 0; i < dictionary.Count; i++)
                {
                    ShipModel_Battle shipModel = dictionary[i].shipModel;
                    ShipModel_Battle attackTo  = _clsTorpedo.GetAttackTo(shipModel);
                    if (shipModel != null && attackTo != null)
                    {
                        Vector3 position = dictionary[i].transform.position;
                        Vector3 vector;
                        if (isFriend)
                        {
                            Vector3 position2 = dictionary2[attackTo.Index].transform.position;
                            vector = new Vector3(position2.x, position.y, position.z - 1f);
                        }
                        else
                        {
                            Vector3 position3 = dictionary2[attackTo.Index].transform.position;
                            vector = new Vector3(position3.x, position.y, position.z + 1f);
                        }
                        Vector3            injection    = vector;
                        RaigekiDamageModel attackDamage = _clsTorpedo.GetAttackDamage(attackTo.Index, (!isFriend) ? true : false);
                        int     key2      = (!attackDamage.GetProtectEffect(shipModel.TmpId)) ? attackTo.Index : 0;
                        float   num       = (!isFriend) ? (-20f) : 20f;
                        float   num2      = (attackDamage.GetHitState(shipModel.TmpId) != 0) ? 0f : (-3f);
                        Vector3 position4 = dictionary2[key2].transform.position;
                        _onesTorpedoWake = _instantiateTorpedo(target: new Vector3(position4.x + num2, position4.y, position4.z + num), injection: injection, index: i, _time: 2.65f, isDet: false, isMiss: false, isD: true);
                        _setCameraPosition(injection.x);
                        _straightTarget = position4;
                        Vector3 pointOfGaze = dictionary2[key2].pointOfGaze;
                        _straightTargetGazeY = pointOfGaze.y;
                        break;
                    }
                }
            }
            return((_onesTorpedoWake != null) ? true : false);
        }
        private void _addProtectShip(Dictionary <int, UIBattleShip> attackers, Dictionary <int, UIBattleShip> defenders, FleetType defType)
        {
            bool is_friend = defType == FleetType.Friend;

            ShipModel_BattleAll[] array = (defType != FleetType.Friend) ? BattleTaskManager.GetBattleManager().Ships_f : BattleTaskManager.GetBattleManager().Ships_e;
            for (int i = 0; i < attackers.get_Count(); i++)
            {
                ShipModel_BattleAll shipModel_BattleAll = array[i];
                ShipModel_Defender  attackTo            = this._clsRaigeki.GetAttackTo(shipModel_BattleAll);
                if (shipModel_BattleAll != null && attackTo != null)
                {
                    RaigekiDamageModel attackDamage = this._clsRaigeki.GetAttackDamage(attackTo.Index, is_friend);
                    if (attackDamage.GetProtectEffect(shipModel_BattleAll.TmpId))
                    {
                        this._isProtect[(int)defType] = true;
                        this._torpedoProtect.AddShipList(defenders.get_Item(0), defenders.get_Item(attackTo.Index), defType);
                        break;
                    }
                }
            }
        }
        public void SetHpGauge()
        {
            BattleCutInEffectCamera cutInEffectCamera = BattleTaskManager.GetBattleCameras().cutInEffectCamera;

            if (BattleTaskManager.GetTorpedoHpGauges().UiPanel == null)
            {
                UIPanel uIPanel = Resources.Load <UIPanel>("Prefabs/Battle/UI/UICircleHpPanel");
                BattleTaskManager.GetTorpedoHpGauges().InstancePanel(uIPanel.get_gameObject(), cutInEffectCamera.get_transform().get_gameObject());
            }
            else
            {
                BattleTaskManager.GetTorpedoHpGauges().UiPanel.alpha = 0f;
            }
            this._dicIsCriticall = new Dictionary <FleetType, bool[]>();
            this._dicIsMiss      = new Dictionary <FleetType, bool[]>();
            if (BattleTaskManager.GetTorpedoHpGauges().FHpGauge == null)
            {
                BattleTaskManager.GetTorpedoHpGauges().FHpGauge = new BattleHPGauges();
            }
            int[]  array  = new int[this._fBattleship.get_Count()];
            bool[] array2 = new bool[this._fBattleship.get_Count()];
            bool[] array3 = new bool[this._fBattleship.get_Count()];
            List <ShipModel_Defender> defenders = this._clsRaigeki.GetDefenders(true, true);

            for (int i = 0; i < this._fBattleship.get_Count(); i++)
            {
                BattleTaskManager.GetTorpedoHpGauges().FHpGauge.AddInstantiatesSafe(BattleTaskManager.GetTorpedoHpGauges().UiPanel.get_gameObject(), true, false, true, false, i);
                array[i]  = defenders.get_Item(i).HpBefore;
                array2[i] = false;
                array3[i] = false;
            }
            this._dicIsCriticall.Add(FleetType.Friend, array3);
            this._dicIsMiss.Add(FleetType.Friend, array3);
            if (BattleTaskManager.GetTorpedoHpGauges().EHpGauge == null)
            {
                BattleTaskManager.GetTorpedoHpGauges().EHpGauge = new BattleHPGauges();
            }
            int[]  array4 = new int[this._eBattleship.get_Count()];
            bool[] array5 = new bool[this._eBattleship.get_Count()];
            bool[] array6 = new bool[this._eBattleship.get_Count()];
            List <ShipModel_Defender> defenders2 = this._clsRaigeki.GetDefenders(false, true);
            int count = this._fBattleship.get_Count();

            for (int j = 0; j < this._eBattleship.get_Count(); j++)
            {
                BattleTaskManager.GetTorpedoHpGauges().EHpGauge.AddInstantiatesSafe(BattleTaskManager.GetTorpedoHpGauges().UiPanel.get_gameObject(), false, false, true, false, j);
                array4[j] = defenders2.get_Item(j).HpBefore;
                array5[j] = false;
                array6[j] = false;
            }
            this._dicIsCriticall.Add(FleetType.Enemy, array6);
            this._dicIsMiss.Add(FleetType.Enemy, array6);
            for (int k = 0; k < this._fBattleship.get_Count(); k++)
            {
                RaigekiDamageModel attackDamage = this._clsRaigeki.GetAttackDamage(defenders.get_Item(k).TmpId);
                int             damage          = (attackDamage != null) ? attackDamage.GetDamage() : -1;
                BattleHitStatus status          = BattleHitStatus.Normal;
                if (this._dicIsMiss.get_Item(FleetType.Friend)[k])
                {
                    status = BattleHitStatus.Miss;
                }
                if (this._dicIsCriticall.get_Item(FleetType.Friend)[k])
                {
                    status = BattleHitStatus.Clitical;
                }
                BattleTaskManager.GetTorpedoHpGauges().FHpGauge.SetHp(k, defenders.get_Item(k).MaxHp, array[k], defenders.get_Item(k).HpAfter, damage, status, false);
            }
            for (int l = 0; l < this._eBattleship.get_Count(); l++)
            {
                RaigekiDamageModel attackDamage2 = this._clsRaigeki.GetAttackDamage(defenders2.get_Item(l).TmpId);
                int             damage2          = (attackDamage2 != null) ? attackDamage2.GetDamage() : -1;
                BattleHitStatus status2          = BattleHitStatus.Normal;
                if (this._dicIsMiss.get_Item(FleetType.Enemy)[l])
                {
                    status2 = BattleHitStatus.Miss;
                }
                if (this._dicIsCriticall.get_Item(FleetType.Enemy)[l])
                {
                    status2 = BattleHitStatus.Clitical;
                }
                BattleTaskManager.GetTorpedoHpGauges().EHpGauge.SetHp(l, defenders2.get_Item(l).MaxHp, array4[l], defenders2.get_Item(l).HpAfter, damage2, status2, false);
            }
        }
Exemple #6
0
        public void CreateTorpedoWake()
        {
            ShipModel_BattleAll[] ships_f = BattleTaskManager.GetBattleManager().Ships_f;
            ShipModel_BattleAll[] ships_e = BattleTaskManager.GetBattleManager().Ships_e;
            _setProtect();
            Vector3 injection = default(Vector3);
            Vector3 target    = default(Vector3);

            for (int i = 0; i < _fBattleship.Count; i++)
            {
                ShipModel_BattleAll shipModel_BattleAll = ships_f[i];
                ShipModel_Defender  attackTo            = _clsRaigeki.GetAttackTo(shipModel_BattleAll);
                if (shipModel_BattleAll != null && attackTo != null)
                {
                    RaigekiDamageModel attackDamage = _clsRaigeki.GetAttackDamage(attackTo.Index, is_friend: false);
                    if (!attackDamage.GetProtectEffect(shipModel_BattleAll.TmpId))
                    {
                        int index = attackTo.Index;
                    }
                    if (attackDamage.GetHitState(shipModel_BattleAll.TmpId) == BattleHitStatus.Miss)
                    {
                        _dicIsMiss[FleetType.Enemy][attackTo.Index] = true;
                    }
                    if (attackDamage.GetHitState(shipModel_BattleAll.TmpId) == BattleHitStatus.Clitical)
                    {
                        _dicIsCriticall[FleetType.Enemy][attackTo.Index] = true;
                    }
                    Vector3 position  = _eBattleship[attackTo.Index].transform.position;
                    float   x         = position.x;
                    Vector3 position2 = _eBattleship[attackTo.Index].transform.position;
                    injection = new Vector3(x, 1f, position2.z + 13f);
                    Vector3 position3 = _eBattleship[attackTo.Index].transform.position;
                    float   x2        = position3.x;
                    Vector3 position4 = _eBattleship[attackTo.Index].transform.position;
                    float   y         = position4.y + 0.5f;
                    Vector3 position5 = _eBattleship[attackTo.Index].transform.position;
                    target = new Vector3(x2, y, position5.z);
                    _listPSTorpedoWake.Add(_createTorpedo(injection, target, isRescue: true));
                    _isTorpedoHit[0] = true;
                }
            }
            Vector3 injection2 = default(Vector3);
            Vector3 target2    = default(Vector3);

            for (int j = 0; j < _eBattleship.Count; j++)
            {
                ShipModel_BattleAll shipModel_BattleAll2 = ships_e[j];
                ShipModel_Defender  attackTo2            = _clsRaigeki.GetAttackTo(shipModel_BattleAll2);
                if (shipModel_BattleAll2 != null && attackTo2 != null)
                {
                    RaigekiDamageModel attackDamage2 = _clsRaigeki.GetAttackDamage(attackTo2.Index, is_friend: true);
                    if (!attackDamage2.GetProtectEffect(shipModel_BattleAll2.TmpId))
                    {
                        int index2 = attackTo2.Index;
                    }
                    if (attackDamage2.GetHitState(shipModel_BattleAll2.TmpId) == BattleHitStatus.Miss)
                    {
                        _dicIsMiss[FleetType.Friend][attackTo2.Index] = true;
                    }
                    if (attackDamage2.GetHitState(shipModel_BattleAll2.TmpId) == BattleHitStatus.Clitical)
                    {
                        _dicIsCriticall[FleetType.Friend][attackTo2.Index] = true;
                    }
                    Vector3 position6 = _fBattleship[attackTo2.Index].transform.position;
                    float   x3        = position6.x;
                    Vector3 position7 = _fBattleship[attackTo2.Index].transform.position;
                    injection2 = new Vector3(x3, 1f, position7.z - 13f);
                    Vector3 position8  = _fBattleship[attackTo2.Index].transform.position;
                    float   x4         = position8.x;
                    Vector3 position9  = _fBattleship[attackTo2.Index].transform.position;
                    float   y2         = position9.y + 0.5f;
                    Vector3 position10 = _fBattleship[attackTo2.Index].transform.position;
                    target2 = new Vector3(x4, y2, position10.z);
                    _listPSTorpedoWake.Add(_createTorpedo(injection2, target2, isRescue: true));
                    _isTorpedoHit[1] = true;
                }
            }
        }