public void Redraw(bool triangulate, bool calculateNormals, bool calculatePhysics, bool draft) { if (_rageSpline == null) { return; } _rageSpline.FlattenZ = false; _rageSpline.FixOverlaps = !draft; if (!draft) { _rageSpline.RefreshMeshInEditor(true, true, true); //_rageSpline.Redraw (true, true, true, 0, 1f); return; } _currentStartNormals = _rageSpline.Redraw(_rageSpline.spline.Triangulate, calculateNormals, calculatePhysics, _currentStartNormals, 0.5f); // ProgressiveNormalsPrecalc); }