public void Redraw(bool triangulate, bool calculateNormals, bool calculatePhysics, bool draft)
 {
     if (_rageSpline == null)
     {
         return;
     }
     _rageSpline.FlattenZ    = false;
     _rageSpline.FixOverlaps = !draft;
     if (!draft)
     {
         _rageSpline.RefreshMeshInEditor(true, true, true);
         //_rageSpline.Redraw (true, true, true, 0, 1f);
         return;
     }
     _currentStartNormals = _rageSpline.Redraw(_rageSpline.spline.Triangulate, calculateNormals, calculatePhysics, _currentStartNormals, 0.5f);          // ProgressiveNormalsPrecalc);
 }