Turns ragdoll on and off on a humanoid character
Inheritance: MonoBehaviour
	void Awake () {
        //Get components
        _rigidBody = GetComponent<Rigidbody>();
        _animator = gameObject.GetComponentInChildren<Animator>();
		_ragdollToggle = GetComponent<RagdollToggle>();
		//Set default values
		gameObject.tag = "SlothNinja";
        ANIMTIMEBEFOREMOVE = ExtendArmClip.length;
    }
	public void Awake() {
		_ragdoller = GetComponent<RagdollToggle>();
	}